31 lines
582 B
HLSL
31 lines
582 B
HLSL
void transpose_4dc9a1() {
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float3x2 res = transpose(float2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f));
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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transpose_4dc9a1();
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return float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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transpose_4dc9a1();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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transpose_4dc9a1();
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return;
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}
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