#version 310 es
precision mediump float;
mat2x3 v = mat2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
void tint_symbol() {
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;