57 lines
1.2 KiB
WebGPU Shading Language
57 lines
1.2 KiB
WebGPU Shading Language
struct strided_arr {
|
|
@size(16)
|
|
el : i32;
|
|
}
|
|
|
|
type Arr = array<strided_arr, 2u>;
|
|
|
|
struct buf0 {
|
|
x_GLF_uniform_int_values : Arr;
|
|
}
|
|
|
|
struct strided_arr_1 {
|
|
@size(16)
|
|
el : f32;
|
|
}
|
|
|
|
type Arr_1 = array<strided_arr_1, 2u>;
|
|
|
|
struct buf1 {
|
|
x_GLF_uniform_float_values : Arr_1;
|
|
}
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
@group(0) @binding(0) var<uniform> x_5 : buf0;
|
|
|
|
@group(0) @binding(1) var<uniform> x_8 : buf1;
|
|
|
|
fn main_1() {
|
|
var a : f32;
|
|
let x_10 : i32 = x_5.x_GLF_uniform_int_values[0].el;
|
|
let x_11 : i32 = x_5.x_GLF_uniform_int_values[1].el;
|
|
let x_12 : i32 = x_5.x_GLF_uniform_int_values[1].el;
|
|
let x_13 : i32 = x_5.x_GLF_uniform_int_values[0].el;
|
|
x_GLF_color = vec4<f32>(f32(x_10), f32(x_11), f32(x_12), f32(x_13));
|
|
let x_45 : f32 = x_8.x_GLF_uniform_float_values[1].el;
|
|
a = (x_45 - (0x1.8p+128 * floor((x_45 / 0x1.8p+128))));
|
|
let x_47 : f32 = a;
|
|
let x_49 : f32 = x_8.x_GLF_uniform_float_values[0].el;
|
|
if ((x_47 != x_49)) {
|
|
let x_54 : f32 = x_8.x_GLF_uniform_float_values[0].el;
|
|
x_GLF_color.y = x_54;
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>;
|
|
}
|
|
|
|
@stage(fragment)
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|