dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/write-red-in-loop-nest/0-opt.wgsl

99 lines
2.0 KiB
WebGPU Shading Language

var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var m43 : mat4x3<f32>;
var ll1 : i32;
var rows : i32;
var ll4 : i32;
var ll2 : i32;
var c : i32;
var tempm43 : mat4x3<f32>;
var ll3 : i32;
var d : i32;
var r : i32;
var sums : array<f32, 9u>;
var idx : i32;
m43 = mat4x3<f32>(vec3<f32>(1.0, 0.0, 0.0), vec3<f32>(0.0, 1.0, 0.0), vec3<f32>(0.0, 0.0, 1.0), vec3<f32>(0.0, 0.0, 0.0));
ll1 = 0;
rows = 2;
loop {
if (true) {
} else {
break;
}
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
let x_16 : i32 = ll1;
if ((x_16 >= 5)) {
break;
}
let x_17 : i32 = ll1;
ll1 = (x_17 + 1);
ll4 = 10;
ll2 = 0;
c = 0;
loop {
let x_19 : i32 = c;
if ((x_19 < 1)) {
} else {
break;
}
let x_20 : i32 = ll2;
if ((x_20 >= 0)) {
break;
}
let x_21 : i32 = ll2;
ll2 = (x_21 + 1);
let x_92 : mat4x3<f32> = m43;
tempm43 = x_92;
ll3 = 0;
d = 0;
loop {
let x_23 : i32 = ll4;
if ((1 < x_23)) {
} else {
break;
}
let x_24 : i32 = d;
let x_25 : i32 = d;
let x_26 : i32 = d;
let x_27 : i32 = r;
let x_28 : i32 = r;
let x_29 : i32 = r;
tempm43[select(0, x_26, ((x_24 >= 0) & (x_25 < 4)))][select(0, x_29, ((x_27 >= 0) & (x_28 < 3)))] = 1.0;
continuing {
let x_30 : i32 = d;
d = (x_30 + 1);
}
}
let x_32 : i32 = idx;
let x_33 : i32 = idx;
let x_34 : i32 = idx;
let x_111 : i32 = select(0, x_34, ((x_32 >= 0) & (x_33 < 9)));
let x_35 : i32 = c;
let x_113 : f32 = m43[x_35].y;
let x_115 : f32 = sums[x_111];
sums[x_111] = (x_115 + x_113);
continuing {
let x_36 : i32 = c;
c = (x_36 + 1);
}
}
let x_38 : i32 = idx;
idx = (x_38 + 1);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}