CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Jiawei Shao e009ad7edd Vulkan: Compare storeOp when comparing the key of RenderPassCache
This patch adds the missing comparisons on the storeOp when comparing
the key of RenderPassCache as now we support more than one storeOp
(Store and Discard).

With this patch the following end2end test will pass on Windows Intel
Vulkan drivers:
- TextureZeroInitTest.IndependentDepthStencilLoadAfterDiscard

BUG=dawn:1151
TEST=dawn_end2end_tests

Change-Id: I44d6f3e589341bba761503b1a06c388db92d1295
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75482
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2022-01-07 00:02:57 +00:00
.vscode .vscode: Fix quotations in windows 'gn gen' task 2021-07-21 14:07:49 +00:00
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examples Remove [[block]] attribute from all shaders 2021-12-15 13:13:26 +00:00
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scripts Remove CubeReflection and the dependency on GLM 2021-12-14 08:42:36 +00:00
src Vulkan: Compare storeOp when comparing the key of RenderPassCache 2022-01-07 00:02:57 +00:00
third_party Remove CubeReflection and the dependency on GLM 2021-12-14 08:42:36 +00:00
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dawn.json Change uint32_t -> size_t in *Enumerate functions 2022-01-06 22:11:28 +00:00
dawn_wire.json Implement upstream RequestDevice, add native-only CreateDevice 2021-12-22 19:02:23 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.