dawn-cmake/test/intrinsics/gen/reverseBits
Sarah e6cb51e715 validation: compute shader must include 'workgroup_size' in its attributes
Bug: tint:884
Change-Id: If96c6df3247fee142a779117fa26d006afd4f7ef
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55680
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-06-29 18:39:44 +00:00
..
4dbd6f.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
4dbd6f.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
4dbd6f.wgsl.expected.msl writer/msl: Rework string printing 2021-06-28 15:30:57 +00:00
4dbd6f.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
4dbd6f.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
7c4269.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
7c4269.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
7c4269.wgsl.expected.msl writer/msl: Rework string printing 2021-06-28 15:30:57 +00:00
7c4269.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
7c4269.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
35fea9.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
35fea9.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
35fea9.wgsl.expected.msl writer/msl: Rework string printing 2021-06-28 15:30:57 +00:00
35fea9.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
35fea9.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
222177.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
222177.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
222177.wgsl.expected.msl writer/msl: Rework string printing 2021-06-28 15:30:57 +00:00
222177.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
222177.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
a6ccd4.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
a6ccd4.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
a6ccd4.wgsl.expected.msl writer/msl: Rework string printing 2021-06-28 15:30:57 +00:00
a6ccd4.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
a6ccd4.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
c21bc1.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
c21bc1.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
c21bc1.wgsl.expected.msl writer/msl: Rework string printing 2021-06-28 15:30:57 +00:00
c21bc1.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
c21bc1.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e1f4c1.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e1f4c1.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
e1f4c1.wgsl.expected.msl writer/msl: Rework string printing 2021-06-28 15:30:57 +00:00
e1f4c1.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
e1f4c1.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e31adf.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e31adf.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
e31adf.wgsl.expected.msl writer/msl: Rework string printing 2021-06-28 15:30:57 +00:00
e31adf.wgsl.expected.spvasm tools: Return position from generated vertex shaders 2021-06-04 17:31:48 +00:00
e31adf.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00