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				synced 2025-10-27 12:10:29 +00:00 
			
		
		
		
	There's no good reason for this to be public. Move it into the writers, and expose a 'disable_robustness' option to turn it off. This can be expanded to hold more fine-grain control in the future. Change-Id: I6ea6e54a27b2ae0fbcba5fdf45539063045cc15a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122203 Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Ben Clayton <bclayton@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Auto-Submit: Ben Clayton <bclayton@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
		
			
				
	
	
		
			60 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 310 es
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| 
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| uint local_invocation_index_1 = 0u;
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| shared uint wg[3][2][1];
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| uint tint_div(uint lhs, uint rhs) {
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|   return (lhs / ((rhs == 0u) ? 1u : rhs));
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| }
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| 
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| uint tint_mod(uint lhs, uint rhs) {
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|   return (lhs % ((rhs == 0u) ? 1u : rhs));
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| }
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| 
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| void compute_main_inner(uint local_invocation_index_2) {
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|   uint idx = 0u;
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|   idx = local_invocation_index_2;
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|   while (true) {
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|     uint x_25 = idx;
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|     if (!((x_25 < 6u))) {
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|       break;
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|     }
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|     uint x_31 = idx;
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|     uint x_33 = idx;
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|     uint x_35 = idx;
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|     atomicExchange(wg[tint_div(x_31, 2u)][tint_mod(x_33, 2u)][tint_mod(x_35, 1u)], 0u);
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|     {
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|       uint x_42 = idx;
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|       idx = (x_42 + 1u);
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|     }
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|   }
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|   barrier();
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|   atomicExchange(wg[2][1][0], 1u);
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|   return;
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| }
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| 
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| void compute_main_1() {
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|   uint x_57 = local_invocation_index_1;
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|   compute_main_inner(x_57);
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|   return;
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| }
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| 
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| void compute_main(uint local_invocation_index_1_param) {
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|   {
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|     for(uint idx_1 = local_invocation_index_1_param; (idx_1 < 6u); idx_1 = (idx_1 + 1u)) {
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|       uint i = (idx_1 / 2u);
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|       uint i_1 = (idx_1 % 2u);
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|       uint i_2 = (idx_1 % 1u);
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|       atomicExchange(wg[i][i_1][i_2], 0u);
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|     }
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|   }
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|   barrier();
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|   local_invocation_index_1 = local_invocation_index_1_param;
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|   compute_main_1();
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| }
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| 
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| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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| void main() {
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|   compute_main(gl_LocalInvocationIndex);
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|   return;
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| }
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