262 lines
6.3 KiB
WebGPU Shading Language
262 lines
6.3 KiB
WebGPU Shading Language
struct BST {
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data : i32,
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leftIndex : i32,
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rightIndex : i32,
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}
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var<private> tree : array<BST, 10u>;
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var<private> x_GLF_color : vec4<f32>;
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fn makeTreeNode_struct_BST_i1_i1_i11_i1_(node : ptr<function, BST>, data : ptr<function, i32>) {
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let x_158 : i32 = *(data);
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(*(node)).data = x_158;
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(*(node)).leftIndex = -1;
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(*(node)).rightIndex = -1;
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return;
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}
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fn insert_i1_i1_(treeIndex : ptr<function, i32>, data_1 : ptr<function, i32>) {
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var baseIndex : i32;
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var param : BST;
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var param_1 : i32;
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var param_2 : BST;
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var param_3 : i32;
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baseIndex = 0;
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loop {
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let x_167 : i32 = baseIndex;
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let x_168 : i32 = *(treeIndex);
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if ((x_167 <= x_168)) {
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} else {
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break;
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}
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let x_171 : i32 = *(data_1);
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let x_172 : i32 = baseIndex;
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let x_174 : i32 = tree[x_172].data;
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if ((x_171 <= x_174)) {
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let x_179 : i32 = baseIndex;
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let x_181 : i32 = tree[x_179].leftIndex;
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if ((x_181 == -1)) {
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let x_186 : i32 = baseIndex;
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let x_187 : i32 = *(treeIndex);
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tree[x_186].leftIndex = x_187;
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let x_189 : i32 = *(treeIndex);
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let x_191 : BST = tree[x_189];
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param = x_191;
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let x_192 : i32 = *(data_1);
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param_1 = x_192;
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makeTreeNode_struct_BST_i1_i1_i11_i1_(&(param), &(param_1));
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let x_194 : BST = param;
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tree[x_189] = x_194;
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return;
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} else {
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let x_196 : i32 = baseIndex;
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let x_198 : i32 = tree[x_196].leftIndex;
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baseIndex = x_198;
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continue;
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}
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} else {
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let x_199 : i32 = baseIndex;
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let x_201 : i32 = tree[x_199].rightIndex;
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if ((x_201 == -1)) {
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let x_206 : i32 = baseIndex;
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let x_207 : i32 = *(treeIndex);
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tree[x_206].rightIndex = x_207;
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let x_209 : i32 = *(treeIndex);
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let x_211 : BST = tree[x_209];
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param_2 = x_211;
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let x_212 : i32 = *(data_1);
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param_3 = x_212;
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makeTreeNode_struct_BST_i1_i1_i11_i1_(&(param_2), &(param_3));
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let x_214 : BST = param_2;
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tree[x_209] = x_214;
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return;
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} else {
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let x_216 : i32 = baseIndex;
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let x_218 : i32 = tree[x_216].rightIndex;
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baseIndex = x_218;
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continue;
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}
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}
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}
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return;
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}
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fn search_i1_(t : ptr<function, i32>) -> i32 {
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var index : i32;
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var currentNode : BST;
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var x_220 : i32;
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index = 0;
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loop {
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let x_225 : i32 = index;
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if ((x_225 != -1)) {
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} else {
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break;
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}
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let x_228 : i32 = index;
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let x_230 : BST = tree[x_228];
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currentNode = x_230;
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let x_232 : i32 = currentNode.data;
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let x_233 : i32 = *(t);
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if ((x_232 == x_233)) {
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let x_237 : i32 = *(t);
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return x_237;
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}
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let x_238 : i32 = *(t);
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let x_240 : i32 = currentNode.data;
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if ((x_238 > x_240)) {
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let x_246 : i32 = currentNode.rightIndex;
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x_220 = x_246;
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} else {
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let x_248 : i32 = currentNode.leftIndex;
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x_220 = x_248;
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}
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let x_249 : i32 = x_220;
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index = x_249;
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}
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return -1;
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}
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fn main_1() {
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var treeIndex_1 : i32;
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var param_4 : BST;
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var param_5 : i32;
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var param_6 : i32;
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var param_7 : i32;
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var param_8 : i32;
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var param_9 : i32;
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var param_10 : i32;
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var param_11 : i32;
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var param_12 : i32;
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var param_13 : i32;
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var param_14 : i32;
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var param_15 : i32;
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var param_16 : i32;
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var param_17 : i32;
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var param_18 : i32;
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var param_19 : i32;
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var param_20 : i32;
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var param_21 : i32;
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var param_22 : i32;
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var param_23 : i32;
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var count : i32;
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var i : i32;
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var result : i32;
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var param_24 : i32;
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treeIndex_1 = 0;
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let x_84 : BST = tree[0];
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param_4 = x_84;
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param_5 = 9;
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makeTreeNode_struct_BST_i1_i1_i11_i1_(&(param_4), &(param_5));
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let x_86 : BST = param_4;
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tree[0] = x_86;
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let x_88 : i32 = treeIndex_1;
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treeIndex_1 = (x_88 + 1);
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let x_90 : i32 = treeIndex_1;
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param_6 = x_90;
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param_7 = 5;
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insert_i1_i1_(&(param_6), &(param_7));
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let x_92 : i32 = treeIndex_1;
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treeIndex_1 = (x_92 + 1);
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let x_94 : i32 = treeIndex_1;
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param_8 = x_94;
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param_9 = 12;
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insert_i1_i1_(&(param_8), &(param_9));
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let x_96 : i32 = treeIndex_1;
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treeIndex_1 = (x_96 + 1);
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let x_98 : i32 = treeIndex_1;
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param_10 = x_98;
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param_11 = 15;
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insert_i1_i1_(&(param_10), &(param_11));
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let x_100 : i32 = treeIndex_1;
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treeIndex_1 = (x_100 + 1);
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let x_102 : i32 = treeIndex_1;
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param_12 = x_102;
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param_13 = 7;
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insert_i1_i1_(&(param_12), &(param_13));
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let x_104 : i32 = treeIndex_1;
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treeIndex_1 = (x_104 + 1);
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let x_106 : i32 = treeIndex_1;
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param_14 = x_106;
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param_15 = 8;
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insert_i1_i1_(&(param_14), &(param_15));
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let x_108 : i32 = treeIndex_1;
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treeIndex_1 = (x_108 + 1);
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let x_110 : i32 = treeIndex_1;
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param_16 = x_110;
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param_17 = 2;
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insert_i1_i1_(&(param_16), &(param_17));
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let x_112 : i32 = treeIndex_1;
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treeIndex_1 = (x_112 + 1);
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let x_114 : i32 = treeIndex_1;
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param_18 = x_114;
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param_19 = 6;
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insert_i1_i1_(&(param_18), &(param_19));
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let x_116 : i32 = treeIndex_1;
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treeIndex_1 = (x_116 + 1);
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let x_118 : i32 = treeIndex_1;
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param_20 = x_118;
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param_21 = 17;
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insert_i1_i1_(&(param_20), &(param_21));
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let x_120 : i32 = treeIndex_1;
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treeIndex_1 = (x_120 + 1);
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let x_122 : i32 = treeIndex_1;
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param_22 = x_122;
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param_23 = 13;
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insert_i1_i1_(&(param_22), &(param_23));
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count = 0;
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i = 0;
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loop {
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let x_128 : i32 = i;
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if ((x_128 < 20)) {
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} else {
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break;
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}
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let x_131 : i32 = i;
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param_24 = x_131;
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let x_132 : i32 = search_i1_(&(param_24));
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result = x_132;
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let x_133 : i32 = i;
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switch(x_133) {
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case 2, 5, 6, 7, 8, 9, 12, 13, 15, 17: {
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let x_143 : i32 = result;
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let x_144 : i32 = i;
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if ((x_143 == x_144)) {
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let x_148 : i32 = count;
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count = (x_148 + 1);
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}
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}
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default: {
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let x_137 : i32 = result;
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if ((x_137 == -1)) {
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let x_141 : i32 = count;
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count = (x_141 + 1);
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}
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}
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}
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continuing {
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let x_150 : i32 = i;
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i = (x_150 + 1);
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}
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}
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let x_152 : i32 = count;
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if ((x_152 == 20)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 1.0, 1.0);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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