dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/stable-binarysearch-tree-wi.../0-opt.wgsl

262 lines
6.3 KiB
WebGPU Shading Language

struct BST {
data : i32,
leftIndex : i32,
rightIndex : i32,
}
var<private> tree : array<BST, 10u>;
var<private> x_GLF_color : vec4<f32>;
fn makeTreeNode_struct_BST_i1_i1_i11_i1_(node : ptr<function, BST>, data : ptr<function, i32>) {
let x_158 : i32 = *(data);
(*(node)).data = x_158;
(*(node)).leftIndex = -1;
(*(node)).rightIndex = -1;
return;
}
fn insert_i1_i1_(treeIndex : ptr<function, i32>, data_1 : ptr<function, i32>) {
var baseIndex : i32;
var param : BST;
var param_1 : i32;
var param_2 : BST;
var param_3 : i32;
baseIndex = 0;
loop {
let x_167 : i32 = baseIndex;
let x_168 : i32 = *(treeIndex);
if ((x_167 <= x_168)) {
} else {
break;
}
let x_171 : i32 = *(data_1);
let x_172 : i32 = baseIndex;
let x_174 : i32 = tree[x_172].data;
if ((x_171 <= x_174)) {
let x_179 : i32 = baseIndex;
let x_181 : i32 = tree[x_179].leftIndex;
if ((x_181 == -1)) {
let x_186 : i32 = baseIndex;
let x_187 : i32 = *(treeIndex);
tree[x_186].leftIndex = x_187;
let x_189 : i32 = *(treeIndex);
let x_191 : BST = tree[x_189];
param = x_191;
let x_192 : i32 = *(data_1);
param_1 = x_192;
makeTreeNode_struct_BST_i1_i1_i11_i1_(&(param), &(param_1));
let x_194 : BST = param;
tree[x_189] = x_194;
return;
} else {
let x_196 : i32 = baseIndex;
let x_198 : i32 = tree[x_196].leftIndex;
baseIndex = x_198;
continue;
}
} else {
let x_199 : i32 = baseIndex;
let x_201 : i32 = tree[x_199].rightIndex;
if ((x_201 == -1)) {
let x_206 : i32 = baseIndex;
let x_207 : i32 = *(treeIndex);
tree[x_206].rightIndex = x_207;
let x_209 : i32 = *(treeIndex);
let x_211 : BST = tree[x_209];
param_2 = x_211;
let x_212 : i32 = *(data_1);
param_3 = x_212;
makeTreeNode_struct_BST_i1_i1_i11_i1_(&(param_2), &(param_3));
let x_214 : BST = param_2;
tree[x_209] = x_214;
return;
} else {
let x_216 : i32 = baseIndex;
let x_218 : i32 = tree[x_216].rightIndex;
baseIndex = x_218;
continue;
}
}
}
return;
}
fn search_i1_(t : ptr<function, i32>) -> i32 {
var index : i32;
var currentNode : BST;
var x_220 : i32;
index = 0;
loop {
let x_225 : i32 = index;
if ((x_225 != -1)) {
} else {
break;
}
let x_228 : i32 = index;
let x_230 : BST = tree[x_228];
currentNode = x_230;
let x_232 : i32 = currentNode.data;
let x_233 : i32 = *(t);
if ((x_232 == x_233)) {
let x_237 : i32 = *(t);
return x_237;
}
let x_238 : i32 = *(t);
let x_240 : i32 = currentNode.data;
if ((x_238 > x_240)) {
let x_246 : i32 = currentNode.rightIndex;
x_220 = x_246;
} else {
let x_248 : i32 = currentNode.leftIndex;
x_220 = x_248;
}
let x_249 : i32 = x_220;
index = x_249;
}
return -1;
}
fn main_1() {
var treeIndex_1 : i32;
var param_4 : BST;
var param_5 : i32;
var param_6 : i32;
var param_7 : i32;
var param_8 : i32;
var param_9 : i32;
var param_10 : i32;
var param_11 : i32;
var param_12 : i32;
var param_13 : i32;
var param_14 : i32;
var param_15 : i32;
var param_16 : i32;
var param_17 : i32;
var param_18 : i32;
var param_19 : i32;
var param_20 : i32;
var param_21 : i32;
var param_22 : i32;
var param_23 : i32;
var count : i32;
var i : i32;
var result : i32;
var param_24 : i32;
treeIndex_1 = 0;
let x_84 : BST = tree[0];
param_4 = x_84;
param_5 = 9;
makeTreeNode_struct_BST_i1_i1_i11_i1_(&(param_4), &(param_5));
let x_86 : BST = param_4;
tree[0] = x_86;
let x_88 : i32 = treeIndex_1;
treeIndex_1 = (x_88 + 1);
let x_90 : i32 = treeIndex_1;
param_6 = x_90;
param_7 = 5;
insert_i1_i1_(&(param_6), &(param_7));
let x_92 : i32 = treeIndex_1;
treeIndex_1 = (x_92 + 1);
let x_94 : i32 = treeIndex_1;
param_8 = x_94;
param_9 = 12;
insert_i1_i1_(&(param_8), &(param_9));
let x_96 : i32 = treeIndex_1;
treeIndex_1 = (x_96 + 1);
let x_98 : i32 = treeIndex_1;
param_10 = x_98;
param_11 = 15;
insert_i1_i1_(&(param_10), &(param_11));
let x_100 : i32 = treeIndex_1;
treeIndex_1 = (x_100 + 1);
let x_102 : i32 = treeIndex_1;
param_12 = x_102;
param_13 = 7;
insert_i1_i1_(&(param_12), &(param_13));
let x_104 : i32 = treeIndex_1;
treeIndex_1 = (x_104 + 1);
let x_106 : i32 = treeIndex_1;
param_14 = x_106;
param_15 = 8;
insert_i1_i1_(&(param_14), &(param_15));
let x_108 : i32 = treeIndex_1;
treeIndex_1 = (x_108 + 1);
let x_110 : i32 = treeIndex_1;
param_16 = x_110;
param_17 = 2;
insert_i1_i1_(&(param_16), &(param_17));
let x_112 : i32 = treeIndex_1;
treeIndex_1 = (x_112 + 1);
let x_114 : i32 = treeIndex_1;
param_18 = x_114;
param_19 = 6;
insert_i1_i1_(&(param_18), &(param_19));
let x_116 : i32 = treeIndex_1;
treeIndex_1 = (x_116 + 1);
let x_118 : i32 = treeIndex_1;
param_20 = x_118;
param_21 = 17;
insert_i1_i1_(&(param_20), &(param_21));
let x_120 : i32 = treeIndex_1;
treeIndex_1 = (x_120 + 1);
let x_122 : i32 = treeIndex_1;
param_22 = x_122;
param_23 = 13;
insert_i1_i1_(&(param_22), &(param_23));
count = 0;
i = 0;
loop {
let x_128 : i32 = i;
if ((x_128 < 20)) {
} else {
break;
}
let x_131 : i32 = i;
param_24 = x_131;
let x_132 : i32 = search_i1_(&(param_24));
result = x_132;
let x_133 : i32 = i;
switch(x_133) {
case 2, 5, 6, 7, 8, 9, 12, 13, 15, 17: {
let x_143 : i32 = result;
let x_144 : i32 = i;
if ((x_143 == x_144)) {
let x_148 : i32 = count;
count = (x_148 + 1);
}
}
default: {
let x_137 : i32 = result;
if ((x_137 == -1)) {
let x_141 : i32 = count;
count = (x_141 + 1);
}
}
}
continuing {
let x_150 : i32 = i;
i = (x_150 + 1);
}
}
let x_152 : i32 = count;
if ((x_152 == 20)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 1.0, 1.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}