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https://github.com/encounter/dawn-cmake.git
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This allows empty scissors, so add a test for it. This disallows scissor boxes that are bigger than the renderpass attachment so remove an end2end test for that behavior. Update the SetScissorRect validation tests. Bug: dawn:542 Change-Id: I5b8578a4df1b94510a9356bd4007efddf2711588 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/29820 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org>
263 lines
9.4 KiB
C++
263 lines
9.4 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/unittests/validation/ValidationTest.h"
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#include "utils/WGPUHelpers.h"
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#include <cmath>
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class SetViewportTest : public ValidationTest {
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protected:
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void TestViewportCall(bool success,
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float x,
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float y,
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float width,
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float height,
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float minDepth,
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float maxDepth) {
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utils::BasicRenderPass rp = utils::CreateBasicRenderPass(device, kWidth, kHeight);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&rp.renderPassInfo);
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pass.SetViewport(x, y, width, height, minDepth, maxDepth);
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pass.EndPass();
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if (success) {
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encoder.Finish();
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} else {
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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}
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static constexpr uint32_t kWidth = 5;
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static constexpr uint32_t kHeight = 3;
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};
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// Test to check basic use of SetViewport
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TEST_F(SetViewportTest, Success) {
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TestViewportCall(true, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0);
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}
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// Test to check that NaN in viewport parameters is not allowed
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TEST_F(SetViewportTest, ViewportParameterNaN) {
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TestViewportCall(false, NAN, 0.0, 1.0, 1.0, 0.0, 1.0);
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TestViewportCall(false, 0.0, NAN, 1.0, 1.0, 0.0, 1.0);
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TestViewportCall(false, 0.0, 0.0, NAN, 1.0, 0.0, 1.0);
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TestViewportCall(false, 0.0, 0.0, 1.0, NAN, 0.0, 1.0);
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TestViewportCall(false, 0.0, 0.0, 1.0, 1.0, NAN, 1.0);
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TestViewportCall(false, 0.0, 0.0, 1.0, 1.0, 0.0, NAN);
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}
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// Test to check that an empty viewport is allowed.
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TEST_F(SetViewportTest, EmptyViewport) {
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// Width of viewport is zero.
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TestViewportCall(true, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0);
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// Height of viewport is zero.
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TestViewportCall(true, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0);
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// Both width and height of viewport are zero.
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TestViewportCall(true, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0);
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}
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// Test to check that viewport larger than the framebuffer is disallowed
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TEST_F(SetViewportTest, ViewportLargerThanFramebuffer) {
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// Control case: width and height are set to the render target size.
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TestViewportCall(true, 0.0, 0.0, kWidth, kHeight, 0.0, 1.0);
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// Width is larger than the rendertarget's width
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TestViewportCall(false, 0.0, 0.0, kWidth + 1.0, kHeight, 0.0, 1.0);
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TestViewportCall(false, 0.0, 0.0, nextafter(float(kWidth), 1000.0f), kHeight, 0.0, 1.0);
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// Height is larger than the rendertarget's height
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TestViewportCall(false, 0.0, 0.0, kWidth, kHeight + 1.0, 0.0, 1.0);
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TestViewportCall(false, 0.0, 0.0, kWidth, nextafter(float(kHeight), 1000.0f), 0.0, 1.0);
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// x + width is larger than the rendertarget's width
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TestViewportCall(false, 2.0, 0.0, kWidth - 1.0, kHeight, 0.0, 1.0);
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TestViewportCall(false, 1.0, 0.0, nextafter(float(kWidth - 1.0), 1000.0f), kHeight, 0.0, 1.0);
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// Height is larger than the rendertarget's height
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TestViewportCall(false, 0.0, 2.0, kWidth, kHeight - 1.0, 0.0, 1.0);
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TestViewportCall(false, 0.0, 1.0, kWidth, nextafter(float(kHeight - 1.0), 1000.0f), 0.0, 1.0);
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}
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// Test to check that negative x in viewport is disallowed
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TEST_F(SetViewportTest, NegativeXYWidthHeight) {
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// Control case: everything set to 0 is allowed.
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TestViewportCall(true, +0.0, +0.0, +0.0, +0.0, 0.0, 1.0);
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TestViewportCall(true, -0.0, -0.0, -0.0, -0.0, 0.0, 1.0);
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// Nonzero negative values are disallowed
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TestViewportCall(false, -1.0, 0.0, 1.0, 1.0, 0.0, 1.0);
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TestViewportCall(false, 0.0, -1.0, 1.0, 1.0, 0.0, 1.0);
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TestViewportCall(false, 0.0, 0.0, -1.0, 1.0, 0.0, 1.0);
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TestViewportCall(false, 0.0, 0.0, 1.0, -1.0, 0.0, 1.0);
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}
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// Test to check that minDepth out of range [0, 1] is disallowed
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TEST_F(SetViewportTest, MinDepthOutOfRange) {
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// MinDepth is -1
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TestViewportCall(false, 0.0, 0.0, 1.0, 1.0, -1.0, 1.0);
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// MinDepth is 2 or 1 + epsilon
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TestViewportCall(false, 0.0, 0.0, 1.0, 1.0, 2.0, 1.0);
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TestViewportCall(false, 0.0, 0.0, 1.0, 1.0, nextafter(1.0f, 1000.0f), 1.0);
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}
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// Test to check that minDepth out of range [0, 1] is disallowed
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TEST_F(SetViewportTest, MaxDepthOutOfRange) {
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// MaxDepth is -1
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TestViewportCall(false, 0.0, 0.0, 1.0, 1.0, 1.0, -1.0);
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// MaxDepth is 2 or 1 + epsilon
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TestViewportCall(false, 0.0, 0.0, 1.0, 1.0, 1.0, 2.0);
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TestViewportCall(false, 0.0, 0.0, 1.0, 1.0, 1.0, nextafter(1.0f, 1000.0f));
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}
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// Test to check that minDepth equal or greater than maxDepth is disallowed
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TEST_F(SetViewportTest, MinDepthEqualOrGreaterThanMaxDepth) {
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TestViewportCall(true, 0.0, 0.0, 1.0, 1.0, 0.5, 0.5);
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TestViewportCall(false, 0.0, 0.0, 1.0, 1.0, 0.8, 0.5);
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}
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class SetScissorTest : public ValidationTest {
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protected:
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void TestScissorCall(bool success,
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uint32_t x,
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uint32_t y,
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uint32_t width,
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uint32_t height) {
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utils::BasicRenderPass rp = utils::CreateBasicRenderPass(device, kWidth, kHeight);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&rp.renderPassInfo);
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pass.SetScissorRect(x, y, width, height);
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pass.EndPass();
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if (success) {
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encoder.Finish();
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} else {
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ASSERT_DEVICE_ERROR(encoder.Finish());
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}
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}
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static constexpr uint32_t kWidth = 5;
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static constexpr uint32_t kHeight = 3;
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};
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// Test to check basic use of SetScissor
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TEST_F(SetScissorTest, Success) {
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TestScissorCall(true, 0, 0, kWidth, kHeight);
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TestScissorCall(true, 0, 0, 1, 1);
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}
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// Test to check that an empty scissor is allowed
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TEST_F(SetScissorTest, EmptyScissor) {
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// Scissor width is 0
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TestScissorCall(true, 0, 0, 0, kHeight);
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// Scissor height is 0
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TestScissorCall(true, 0, 0, kWidth, 0);
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// Both scissor width and height are 0
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TestScissorCall(true, 0, 0, 0, 0);
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}
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// Test to check that various scissors contained in the framebuffer is allowed
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TEST_F(SetScissorTest, ScissorContainedInFramebuffer) {
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// Width and height are set to the render target size.
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TestScissorCall(true, 0, 0, kWidth, kHeight);
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// Width/height at the limit with 0 x/y is valid.
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TestScissorCall(true, kWidth, 0, 0, kHeight);
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TestScissorCall(true, 0, kHeight, kWidth, 0);
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}
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// Test to check that a scissor larger than the framebuffer is disallowed
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TEST_F(SetScissorTest, ScissorLargerThanFramebuffer) {
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// Width/height is larger than the rendertarget's width/height.
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TestScissorCall(false, 0, 0, kWidth + 1, kHeight);
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TestScissorCall(false, 0, 0, kWidth, kHeight + 1);
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// x + width is larger than the rendertarget's width.
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TestScissorCall(false, 2, 0, kWidth - 1, kHeight);
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TestScissorCall(false, kWidth, 0, 1, kHeight);
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TestScissorCall(false, std::numeric_limits<uint32_t>::max(), 0, kWidth, kHeight);
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// x + height is larger than the rendertarget's height.
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TestScissorCall(false, 0, 2, kWidth , kHeight - 1);
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TestScissorCall(false, 0, kHeight, kWidth, 1);
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TestScissorCall(false, 0, std::numeric_limits<uint32_t>::max(), kWidth, kHeight);
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}
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class SetBlendColorTest : public ValidationTest {};
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// Test to check basic use of SetBlendColor
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TEST_F(SetBlendColorTest, Success) {
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DummyRenderPass renderPass(device);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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constexpr wgpu::Color kTransparentBlack{0.0f, 0.0f, 0.0f, 0.0f};
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pass.SetBlendColor(&kTransparentBlack);
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pass.EndPass();
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}
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encoder.Finish();
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}
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// Test that SetBlendColor allows any value, large, small or negative
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TEST_F(SetBlendColorTest, AnyValueAllowed) {
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DummyRenderPass renderPass(device);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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constexpr wgpu::Color kAnyColorValue{-1.0f, 42.0f, -0.0f, 0.0f};
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pass.SetBlendColor(&kAnyColorValue);
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pass.EndPass();
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}
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encoder.Finish();
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}
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class SetStencilReferenceTest : public ValidationTest {};
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// Test to check basic use of SetStencilReferenceTest
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TEST_F(SetStencilReferenceTest, Success) {
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DummyRenderPass renderPass(device);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetStencilReference(0);
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pass.EndPass();
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}
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encoder.Finish();
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}
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// Test that SetStencilReference allows any bit to be set
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TEST_F(SetStencilReferenceTest, AllBitsAllowed) {
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DummyRenderPass renderPass(device);
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
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pass.SetStencilReference(0xFFFFFFFF);
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pass.EndPass();
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}
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encoder.Finish();
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}
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