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This change also removes DepthStencilState object. Bug=dawn:31 Change-Id: I7bb54ef4da527184bb2726c77d93d411d44c3956 Reviewed-on: https://dawn-review.googlesource.com/c/3541 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
95 lines
3.8 KiB
C++
95 lines
3.8 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "utils/ComboRenderPipelineDescriptor.h"
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#include "utils/DawnHelpers.h"
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namespace utils {
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ComboRenderPipelineDescriptor::ComboRenderPipelineDescriptor(const dawn::Device& device) {
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dawn::RenderPipelineDescriptor* descriptor = this;
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descriptor->indexFormat = dawn::IndexFormat::Uint32;
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descriptor->primitiveTopology = dawn::PrimitiveTopology::TriangleList;
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descriptor->sampleCount = 1;
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// Set defaults for the vertex stage descriptor.
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{
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descriptor->vertexStage = &cVertexStage;
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cVertexStage.entryPoint = "main";
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}
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// Set defaults for the fragment stage desriptor.
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{
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descriptor->fragmentStage = &cFragmentStage;
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cFragmentStage.entryPoint = "main";
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}
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// Set defaults for the attachment states.
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{
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descriptor->attachmentsState = &cAttachmentsState;
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cAttachmentsState.numColorAttachments = 1;
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cAttachmentsState.colorAttachments = &cColorAttachments[0];
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cAttachmentsState.depthStencilAttachment = &cDepthStencilAttachment;
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cAttachmentsState.hasDepthStencilAttachment = false;
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for (uint32_t i = 0; i < kMaxColorAttachments; ++i) {
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cColorAttachments[i].format = dawn::TextureFormat::R8G8B8A8Unorm;
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}
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}
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// Set defaults for the blend state descriptors.
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{
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descriptor->numBlendStates = 1;
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descriptor->blendStates = &cBlendStates[0];
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dawn::BlendDescriptor blend;
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blend.operation = dawn::BlendOperation::Add;
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blend.srcFactor = dawn::BlendFactor::One;
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blend.dstFactor = dawn::BlendFactor::Zero;
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dawn::BlendStateDescriptor blendStateDescriptor;
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blendStateDescriptor.blendEnabled = false;
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blendStateDescriptor.alphaBlend = blend;
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blendStateDescriptor.colorBlend = blend;
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blendStateDescriptor.colorWriteMask = dawn::ColorWriteMask::All;
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for (uint32_t i = 0; i < kMaxColorAttachments; ++i) {
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cBlendStates[i] = blendStateDescriptor;
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}
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}
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// Set defaults for the depth stencil state descriptors.
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{
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dawn::StencilStateFaceDescriptor stencilFace;
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stencilFace.compare = dawn::CompareFunction::Always;
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stencilFace.stencilFailOp = dawn::StencilOperation::Keep;
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stencilFace.depthFailOp = dawn::StencilOperation::Keep;
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stencilFace.passOp = dawn::StencilOperation::Keep;
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// dawn::DepthStencilStateDescriptor depthStencilState;
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cDepthStencilState.depthWriteEnabled = false;
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cDepthStencilState.depthCompare = dawn::CompareFunction::Always;
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cDepthStencilState.back = stencilFace;
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cDepthStencilState.front = stencilFace;
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cDepthStencilState.stencilReadMask = 0xff;
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cDepthStencilState.stencilWriteMask = 0xff;
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descriptor->depthStencilState = &cDepthStencilState;
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}
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descriptor->inputState = device.CreateInputStateBuilder().GetResult();
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descriptor->layout = utils::MakeBasicPipelineLayout(device, nullptr);
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}
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} // namespace utils
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