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- reduce output location value - texture_depth_multisampled_2d - matrix stride handling - ldexp for unsigned second argument Change-Id: Ib0782838dfa93fc637118cbf1faea67cf2406dd5 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60460 Auto-Submit: David Neto <dneto@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
33 lines
682 B
HLSL
33 lines
682 B
HLSL
static uint x_1 = 0u;
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static uint x_2 = 0u;
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static uint x_3 = 0u;
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static uint x_4 = 0u;
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void main_1() {
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return;
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}
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struct main_out {
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uint x_2_1;
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uint x_4_1;
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};
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struct tint_symbol_1 {
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uint x_1_param : TEXCOORD0;
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uint x_3_param : TEXCOORD30;
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};
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struct tint_symbol_2 {
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uint x_2_1 : SV_Target0;
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uint x_4_1 : SV_Target6;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const uint x_1_param = tint_symbol.x_1_param;
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const uint x_3_param = tint_symbol.x_3_param;
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x_1 = x_1_param;
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x_3 = x_3_param;
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main_1();
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const main_out tint_symbol_3 = {x_2, x_4};
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const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_2_1, tint_symbol_3.x_4_1};
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return tint_symbol_4;
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}
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