CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Corentin Wallez ecc3fe6f0f dawn_node: Implement the [SameObject] IDL attribute
This is done by moving the set up of these attributes to the place where
the wrapper objects are created, by doing:

  jsObject.DefineProperty("foo", impl->getOnceFoo());

Three alternatives that weren't chosen are:

 - Caching a weak reference to the member's Napi::Value on the wrapper
   struct, and recreate it only as needed. This is good because it
   doesn't risk using the value after it is GCed, but it can result in
   multiple calls to the getters, which could be unexpected (for example
   for GPUDevice.lost in a follow-up CL).
 - Caching a persistent reference to the member's Napi::Value on the
   wrapper struct. This calls the getter once and doesn't risk using the
   value after it is GCed. However if Javascript does something like
   `myGPUDevice.limits.device = myGPUDevice`, a cycle is created that
   the GC doesn't have visibility into, and that can't be collected.
   (the origin of the edge of the reference graph that persistent
   references make is unknown to the GC).
 - Caching the member on a hidden variable of the JS object. I didn't
   find a way to do this. The closest would have been to do
   jsObject[Symbol(...)] = cachedValue but even symbols can be retrieved
   with Object.getOwnPropertySymbols.

Bug: dawn:1123
Fixed: dawn:1144
Change-Id: I1bc82dd9d10be95bf2bdca73bdfb843bc556d2df
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/85361
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2022-04-01 11:39:26 +00:00
.vscode .vscode: Fix quotations in windows 'gn gen' task 2021-07-21 14:07:49 +00:00
build_overrides Nuke SPIRV-Cross. 2022-02-11 00:45:51 +00:00
docs Adds new chained struct for device creation to specify cache options. 2022-03-01 22:59:40 +00:00
generator Adds a generated file with the dawn git hash encoded at build time. 2022-03-31 05:09:04 +00:00
include Wrap multiplanar iosurface in wgpuTexture 2022-03-28 06:59:22 +00:00
infra Generate shorter bucket names in luci-scheduler.cfg. 2022-02-10 09:02:02 +00:00
samples/dawn Fix deprecated API usages in samples 2022-03-31 09:30:35 +00:00
scripts Try to use the vulkan-headers from vulkan-deps instead of third_party/khronos. 2022-04-01 05:22:55 +00:00
src dawn_node: Implement the [SameObject] IDL attribute 2022-04-01 11:39:26 +00:00
test/tint Add proxies for Tint targets used by Chromium 2022-03-31 19:54:15 +00:00
third_party Initial Android surface 2022-03-25 13:18:46 +00:00
tools tools: Add src/container 2022-03-30 21:12:14 +00:00
webgpu-cts Unskip some CTS tests using the new harness 2022-03-28 18:13:22 +00:00
.clang-format Use C++17 nested namespaces instead of manually nesting them. 2022-01-06 09:22:17 +00:00
.gitattributes Add .gitattributes to normalize EOL 2019-07-15 12:23:18 +00:00
.gitignore tools: Add src/container 2022-03-30 21:12:14 +00:00
.gn Roll build dependencies to enable C++17 2022-01-05 15:54:08 +00:00
AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
BUILD.gn Remove old src/tests/BUILD.gn 2022-02-10 19:41:24 +00:00
CMakeLists.txt Initial Android surface 2022-03-25 13:18:46 +00:00
DEPS Roll Tint from e47b313d0c to 79db32aff2 (1 revision) 2022-04-01 10:59:38 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
LICENSE Fix google3 license related issues 2021-12-02 21:25:58 +00:00
OWNERS Shuffle 'docs' directories 2022-01-27 18:33:47 +00:00
PRESUBMIT.py Force Python 3 in presubmit 2021-07-20 17:57:20 +00:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md Shuffle 'docs' directories 2022-01-27 18:33:47 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json Implement WGPUTextureDescriptor.viewFormats and sampling reinterpretation 2022-03-31 03:53:04 +00:00
dawn_wire.json Initial Android surface 2022-03-25 13:18:46 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.