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Tint only reflects the bindings that are statically used so before this fix it would produce an empty pipeline layout. Fix this by statically referencing the sampler binding in the shader. Fixed: dawn:754 Change-Id: I381acd9adb7d1e80ccf0642b5189750a5a43de25 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47420 Auto-Submit: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>