mirror of
https://github.com/encounter/dawn-cmake.git
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Bug: dawn:22 Change-Id: Iec26e9945443411a8f322a80d7e63c96c74f3508 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26702 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
596 lines
25 KiB
C++
596 lines
25 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/CommandValidation.h"
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#include "common/BitSetIterator.h"
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#include "dawn_native/BindGroup.h"
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#include "dawn_native/Buffer.h"
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#include "dawn_native/CommandBufferStateTracker.h"
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#include "dawn_native/Commands.h"
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#include "dawn_native/Device.h"
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#include "dawn_native/PassResourceUsage.h"
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#include "dawn_native/QuerySet.h"
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#include "dawn_native/RenderBundle.h"
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#include "dawn_native/RenderPipeline.h"
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namespace dawn_native {
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namespace {
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inline MaybeError ValidateRenderBundleCommand(CommandIterator* commands,
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Command type,
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CommandBufferStateTracker* commandBufferState,
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const AttachmentState* attachmentState,
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uint64_t* debugGroupStackSize,
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const char* disallowedMessage) {
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switch (type) {
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case Command::Draw: {
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commands->NextCommand<DrawCmd>();
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DAWN_TRY(commandBufferState->ValidateCanDraw());
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break;
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}
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case Command::DrawIndexed: {
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commands->NextCommand<DrawIndexedCmd>();
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DAWN_TRY(commandBufferState->ValidateCanDrawIndexed());
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break;
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}
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case Command::DrawIndirect: {
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commands->NextCommand<DrawIndirectCmd>();
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DAWN_TRY(commandBufferState->ValidateCanDraw());
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break;
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}
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case Command::DrawIndexedIndirect: {
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commands->NextCommand<DrawIndexedIndirectCmd>();
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DAWN_TRY(commandBufferState->ValidateCanDrawIndexed());
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break;
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}
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case Command::InsertDebugMarker: {
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InsertDebugMarkerCmd* cmd = commands->NextCommand<InsertDebugMarkerCmd>();
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commands->NextData<char>(cmd->length + 1);
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break;
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}
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case Command::PopDebugGroup: {
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commands->NextCommand<PopDebugGroupCmd>();
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DAWN_TRY(ValidateCanPopDebugGroup(*debugGroupStackSize));
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*debugGroupStackSize -= 1;
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break;
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}
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case Command::PushDebugGroup: {
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PushDebugGroupCmd* cmd = commands->NextCommand<PushDebugGroupCmd>();
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commands->NextData<char>(cmd->length + 1);
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*debugGroupStackSize += 1;
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break;
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}
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case Command::SetRenderPipeline: {
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SetRenderPipelineCmd* cmd = commands->NextCommand<SetRenderPipelineCmd>();
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RenderPipelineBase* pipeline = cmd->pipeline.Get();
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if (DAWN_UNLIKELY(pipeline->GetAttachmentState() != attachmentState)) {
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return DAWN_VALIDATION_ERROR("Pipeline attachment state is not compatible");
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}
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commandBufferState->SetRenderPipeline(pipeline);
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break;
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}
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case Command::SetBindGroup: {
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SetBindGroupCmd* cmd = commands->NextCommand<SetBindGroupCmd>();
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if (cmd->dynamicOffsetCount > 0) {
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commands->NextData<uint32_t>(cmd->dynamicOffsetCount);
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}
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commandBufferState->SetBindGroup(cmd->index, cmd->group.Get());
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break;
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}
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case Command::SetIndexBuffer: {
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commands->NextCommand<SetIndexBufferCmd>();
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commandBufferState->SetIndexBuffer();
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break;
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}
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case Command::SetVertexBuffer: {
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SetVertexBufferCmd* cmd = commands->NextCommand<SetVertexBufferCmd>();
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commandBufferState->SetVertexBuffer(cmd->slot);
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break;
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}
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default:
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return DAWN_VALIDATION_ERROR(disallowedMessage);
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}
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return {};
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}
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} // namespace
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MaybeError ValidateCanPopDebugGroup(uint64_t debugGroupStackSize) {
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if (debugGroupStackSize == 0) {
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return DAWN_VALIDATION_ERROR("Pop must be balanced by a corresponding Push.");
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}
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return {};
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}
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MaybeError ValidateFinalDebugGroupStackSize(uint64_t debugGroupStackSize) {
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if (debugGroupStackSize != 0) {
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return DAWN_VALIDATION_ERROR("Each Push must be balanced by a corresponding Pop.");
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}
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return {};
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}
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MaybeError ValidateRenderBundle(CommandIterator* commands,
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const AttachmentState* attachmentState) {
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CommandBufferStateTracker commandBufferState;
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uint64_t debugGroupStackSize = 0;
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Command type;
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while (commands->NextCommandId(&type)) {
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DAWN_TRY(ValidateRenderBundleCommand(commands, type, &commandBufferState,
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attachmentState, &debugGroupStackSize,
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"Command disallowed inside a render bundle"));
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}
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DAWN_TRY(ValidateFinalDebugGroupStackSize(debugGroupStackSize));
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return {};
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}
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MaybeError ValidateRenderPass(CommandIterator* commands, const BeginRenderPassCmd* renderPass) {
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CommandBufferStateTracker commandBufferState;
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uint64_t debugGroupStackSize = 0;
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Command type;
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while (commands->NextCommandId(&type)) {
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switch (type) {
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case Command::EndRenderPass: {
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commands->NextCommand<EndRenderPassCmd>();
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DAWN_TRY(ValidateFinalDebugGroupStackSize(debugGroupStackSize));
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return {};
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}
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case Command::ExecuteBundles: {
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ExecuteBundlesCmd* cmd = commands->NextCommand<ExecuteBundlesCmd>();
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auto bundles = commands->NextData<Ref<RenderBundleBase>>(cmd->count);
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for (uint32_t i = 0; i < cmd->count; ++i) {
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if (DAWN_UNLIKELY(renderPass->attachmentState.Get() !=
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bundles[i]->GetAttachmentState())) {
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return DAWN_VALIDATION_ERROR(
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"Render bundle is not compatible with render pass");
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}
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}
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if (cmd->count > 0) {
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// Reset state. It is invalidated after render bundle execution.
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commandBufferState = CommandBufferStateTracker{};
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}
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break;
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}
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case Command::SetStencilReference: {
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commands->NextCommand<SetStencilReferenceCmd>();
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break;
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}
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case Command::SetBlendColor: {
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commands->NextCommand<SetBlendColorCmd>();
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break;
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}
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case Command::SetViewport: {
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commands->NextCommand<SetViewportCmd>();
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break;
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}
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case Command::SetScissorRect: {
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commands->NextCommand<SetScissorRectCmd>();
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break;
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}
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case Command::WriteTimestamp: {
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commands->NextCommand<WriteTimestampCmd>();
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break;
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}
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default:
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DAWN_TRY(ValidateRenderBundleCommand(
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commands, type, &commandBufferState, renderPass->attachmentState.Get(),
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&debugGroupStackSize, "Command disallowed inside a render pass"));
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}
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}
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UNREACHABLE();
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return DAWN_VALIDATION_ERROR("Unfinished render pass");
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}
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MaybeError ValidateComputePass(CommandIterator* commands) {
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CommandBufferStateTracker commandBufferState;
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uint64_t debugGroupStackSize = 0;
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Command type;
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while (commands->NextCommandId(&type)) {
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switch (type) {
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case Command::EndComputePass: {
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commands->NextCommand<EndComputePassCmd>();
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DAWN_TRY(ValidateFinalDebugGroupStackSize(debugGroupStackSize));
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return {};
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}
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case Command::Dispatch: {
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commands->NextCommand<DispatchCmd>();
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DAWN_TRY(commandBufferState.ValidateCanDispatch());
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break;
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}
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case Command::DispatchIndirect: {
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commands->NextCommand<DispatchIndirectCmd>();
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DAWN_TRY(commandBufferState.ValidateCanDispatch());
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break;
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}
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case Command::InsertDebugMarker: {
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InsertDebugMarkerCmd* cmd = commands->NextCommand<InsertDebugMarkerCmd>();
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commands->NextData<char>(cmd->length + 1);
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break;
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}
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case Command::PopDebugGroup: {
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commands->NextCommand<PopDebugGroupCmd>();
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DAWN_TRY(ValidateCanPopDebugGroup(debugGroupStackSize));
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debugGroupStackSize--;
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break;
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}
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case Command::PushDebugGroup: {
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PushDebugGroupCmd* cmd = commands->NextCommand<PushDebugGroupCmd>();
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commands->NextData<char>(cmd->length + 1);
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debugGroupStackSize++;
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break;
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}
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case Command::SetComputePipeline: {
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SetComputePipelineCmd* cmd = commands->NextCommand<SetComputePipelineCmd>();
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ComputePipelineBase* pipeline = cmd->pipeline.Get();
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commandBufferState.SetComputePipeline(pipeline);
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break;
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}
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case Command::SetBindGroup: {
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SetBindGroupCmd* cmd = commands->NextCommand<SetBindGroupCmd>();
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if (cmd->dynamicOffsetCount > 0) {
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commands->NextData<uint32_t>(cmd->dynamicOffsetCount);
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}
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commandBufferState.SetBindGroup(cmd->index, cmd->group.Get());
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break;
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}
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case Command::WriteTimestamp: {
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commands->NextCommand<WriteTimestampCmd>();
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break;
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}
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default:
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return DAWN_VALIDATION_ERROR("Command disallowed inside a compute pass");
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}
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}
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UNREACHABLE();
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return DAWN_VALIDATION_ERROR("Unfinished compute pass");
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}
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// Performs the per-pass usage validation checks
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// This will eventually need to differentiate between render and compute passes.
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// It will be valid to use a buffer both as uniform and storage in the same compute pass.
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MaybeError ValidatePassResourceUsage(const PassResourceUsage& pass) {
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// Buffers can only be used as single-write or multiple read.
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for (size_t i = 0; i < pass.buffers.size(); ++i) {
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const BufferBase* buffer = pass.buffers[i];
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wgpu::BufferUsage usage = pass.bufferUsages[i];
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if (usage & ~buffer->GetUsage()) {
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return DAWN_VALIDATION_ERROR("Buffer missing usage for the pass");
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}
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bool readOnly = (usage & kReadOnlyBufferUsages) == usage;
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bool singleUse = wgpu::HasZeroOrOneBits(usage);
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if (pass.passType == PassType::Render && !readOnly && !singleUse) {
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return DAWN_VALIDATION_ERROR(
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"Buffer used as writable usage and another usage in pass");
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}
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}
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// Textures can only be used as single-write or multiple read.
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for (size_t i = 0; i < pass.textures.size(); ++i) {
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const TextureBase* texture = pass.textures[i];
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const PassTextureUsage& textureUsage = pass.textureUsages[i];
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wgpu::TextureUsage usage = textureUsage.usage;
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if (usage & ~texture->GetUsage()) {
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return DAWN_VALIDATION_ERROR("Texture missing usage for the pass");
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}
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// TODO (yunchao.he@intel.com): add read/write usage tracking for compute
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// The usage variable for the whole texture is a fast path for texture usage tracking.
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// Because in most cases a texture (with or without subresources) is used as
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// single-write or multiple read, then we can skip iterating the subresources' usages.
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bool readOnly = (usage & kReadOnlyTextureUsages) == usage;
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bool singleUse = wgpu::HasZeroOrOneBits(usage);
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if (pass.passType != PassType::Render || readOnly || singleUse) {
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continue;
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}
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// Inspect the subresources if the usage of the whole texture violates usage validation.
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// Every single subresource can only be used as single-write or multiple read.
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for (wgpu::TextureUsage subresourceUsage : textureUsage.subresourceUsages) {
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bool readOnly = (subresourceUsage & kReadOnlyTextureUsages) == subresourceUsage;
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bool singleUse = wgpu::HasZeroOrOneBits(subresourceUsage);
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if (!readOnly && !singleUse) {
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return DAWN_VALIDATION_ERROR(
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"Texture used as writable usage and another usage in render pass");
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}
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}
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}
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return {};
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}
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MaybeError ValidateTimestampQuery(QuerySetBase* querySet, uint32_t queryIndex) {
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if (querySet->GetQueryType() != wgpu::QueryType::Timestamp) {
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return DAWN_VALIDATION_ERROR("The query type of query set must be Timestamp");
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}
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if (queryIndex >= querySet->GetQueryCount()) {
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return DAWN_VALIDATION_ERROR("Query index exceeds the number of queries in query set");
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}
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return {};
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}
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bool IsRangeOverlapped(uint32_t startA, uint32_t startB, uint32_t length) {
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uint32_t maxStart = std::max(startA, startB);
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uint32_t minStart = std::min(startA, startB);
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return static_cast<uint64_t>(minStart) + static_cast<uint64_t>(length) >
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static_cast<uint64_t>(maxStart);
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}
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ResultOrError<uint64_t> ComputeRequiredBytesInCopy(const TexelBlockInfo& blockInfo,
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const Extent3D& copySize,
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uint32_t bytesPerRow,
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uint32_t rowsPerImage) {
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// Default value for rowsPerImage
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if (rowsPerImage == 0) {
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rowsPerImage = copySize.height;
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}
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ASSERT(rowsPerImage >= copySize.height);
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if (copySize.height > 1 || copySize.depth > 1) {
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ASSERT(bytesPerRow >= copySize.width / blockInfo.blockWidth * blockInfo.blockByteSize);
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}
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if (copySize.width == 0 || copySize.height == 0 || copySize.depth == 0) {
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return 0;
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}
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ASSERT(copySize.height >= 1);
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ASSERT(copySize.depth >= 1);
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uint32_t texelBlockRowsPerImage = rowsPerImage / blockInfo.blockHeight;
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// bytesPerImage won't overflow since we're multiplying two uint32_t numbers
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uint64_t bytesPerImage = uint64_t(texelBlockRowsPerImage) * bytesPerRow;
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// Provided that copySize.height > 1: bytesInLastSlice won't overflow since it's at most
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// bytesPerImage. Otherwise the result is a multiplication of two uint32_t numbers.
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uint64_t bytesInLastSlice =
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uint64_t(bytesPerRow) * (copySize.height / blockInfo.blockHeight - 1) +
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(uint64_t(copySize.width) / blockInfo.blockWidth * blockInfo.blockByteSize);
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// This error cannot be thrown for copySize.depth = 1.
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// For copySize.depth > 1 we know that:
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// requiredBytesInCopy >= (copySize.depth * bytesPerImage) / 2, so if
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// copySize.depth * bytesPerImage overflows uint64_t, then requiredBytesInCopy is definitely
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// too large to fit in the available data size.
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if (std::numeric_limits<uint64_t>::max() / copySize.depth < bytesPerImage) {
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return DAWN_VALIDATION_ERROR("requiredBytesInCopy is too large");
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}
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return bytesPerImage * (copySize.depth - 1) + bytesInLastSlice;
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}
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MaybeError ValidateCopySizeFitsInBuffer(const Ref<BufferBase>& buffer,
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uint64_t offset,
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uint64_t size) {
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uint64_t bufferSize = buffer->GetSize();
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bool fitsInBuffer = offset <= bufferSize && (size <= (bufferSize - offset));
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if (!fitsInBuffer) {
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return DAWN_VALIDATION_ERROR("Copy would overflow the buffer");
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}
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return {};
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}
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MaybeError ValidateLinearTextureData(const TextureDataLayout& layout,
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uint64_t byteSize,
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const TexelBlockInfo& blockInfo,
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const Extent3D& copyExtent) {
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// Validation for the texel block alignments:
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if (layout.rowsPerImage % blockInfo.blockHeight != 0) {
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return DAWN_VALIDATION_ERROR(
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"rowsPerImage must be a multiple of compressed texture format block height");
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}
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if (layout.offset % blockInfo.blockByteSize != 0) {
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return DAWN_VALIDATION_ERROR("Offset must be a multiple of the texel or block size");
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}
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// Validation for other members in layout:
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if ((copyExtent.height > 1 || copyExtent.depth > 1) &&
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layout.bytesPerRow <
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copyExtent.width / blockInfo.blockWidth * blockInfo.blockByteSize) {
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return DAWN_VALIDATION_ERROR(
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"bytesPerRow must not be less than the number of bytes per row");
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}
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// TODO(tommek@google.com): to match the spec there should be another condition here
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// on rowsPerImage >= copyExtent.height if copyExtent.depth > 1.
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// Validation for the copy being in-bounds:
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if (layout.rowsPerImage != 0 && layout.rowsPerImage < copyExtent.height) {
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return DAWN_VALIDATION_ERROR("rowsPerImage must not be less than the copy height.");
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}
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// We compute required bytes in copy after validating texel block alignments
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// because the divisibility conditions are necessary for the algorithm to be valid,
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// also the bytesPerRow bound is necessary to avoid overflows.
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uint64_t requiredBytesInCopy;
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DAWN_TRY_ASSIGN(requiredBytesInCopy,
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ComputeRequiredBytesInCopy(blockInfo, copyExtent, layout.bytesPerRow,
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layout.rowsPerImage));
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bool fitsInData =
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layout.offset <= byteSize && (requiredBytesInCopy <= (byteSize - layout.offset));
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if (!fitsInData) {
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return DAWN_VALIDATION_ERROR(
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"Required size for texture data layout exceeds the given size");
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}
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return {};
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}
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MaybeError ValidateBufferCopyView(DeviceBase const* device,
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const BufferCopyView& bufferCopyView) {
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DAWN_TRY(device->ValidateObject(bufferCopyView.buffer));
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if (bufferCopyView.layout.bytesPerRow % kTextureBytesPerRowAlignment != 0) {
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return DAWN_VALIDATION_ERROR("bytesPerRow must be a multiple of 256");
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}
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return {};
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}
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MaybeError ValidateTextureCopyView(DeviceBase const* device,
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const TextureCopyView& textureCopy) {
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DAWN_TRY(device->ValidateObject(textureCopy.texture));
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if (textureCopy.mipLevel >= textureCopy.texture->GetNumMipLevels()) {
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return DAWN_VALIDATION_ERROR("mipLevel out of range");
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}
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if (textureCopy.origin.x % textureCopy.texture->GetFormat().blockWidth != 0) {
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return DAWN_VALIDATION_ERROR(
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"Offset.x must be a multiple of compressed texture format block width");
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}
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if (textureCopy.origin.y % textureCopy.texture->GetFormat().blockHeight != 0) {
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return DAWN_VALIDATION_ERROR(
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"Offset.y must be a multiple of compressed texture format block height");
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}
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switch (textureCopy.aspect) {
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case wgpu::TextureAspect::All:
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break;
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case wgpu::TextureAspect::DepthOnly:
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if ((textureCopy.texture->GetFormat().aspects & Aspect::Depth) == 0) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"Texture does not have depth aspect for texture copy");
|
|
}
|
|
break;
|
|
case wgpu::TextureAspect::StencilOnly:
|
|
if ((textureCopy.texture->GetFormat().aspects & Aspect::Stencil) == 0) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"Texture does not have stencil aspect for texture copy");
|
|
}
|
|
break;
|
|
default:
|
|
UNREACHABLE();
|
|
break;
|
|
}
|
|
|
|
return {};
|
|
}
|
|
|
|
MaybeError ValidateTextureCopyRange(const TextureCopyView& textureCopy,
|
|
const Extent3D& copySize) {
|
|
// TODO(jiawei.shao@intel.com): add validations on the texture-to-texture copies within the
|
|
// same texture.
|
|
const TextureBase* texture = textureCopy.texture;
|
|
|
|
// Validation for the copy being in-bounds:
|
|
Extent3D mipSize = texture->GetMipLevelPhysicalSize(textureCopy.mipLevel);
|
|
// For 2D textures, include the array layer as depth so it can be checked with other
|
|
// dimensions.
|
|
ASSERT(texture->GetDimension() == wgpu::TextureDimension::e2D);
|
|
mipSize.depth = texture->GetArrayLayers();
|
|
|
|
// All texture dimensions are in uint32_t so by doing checks in uint64_t we avoid
|
|
// overflows.
|
|
if (static_cast<uint64_t>(textureCopy.origin.x) + static_cast<uint64_t>(copySize.width) >
|
|
static_cast<uint64_t>(mipSize.width) ||
|
|
static_cast<uint64_t>(textureCopy.origin.y) + static_cast<uint64_t>(copySize.height) >
|
|
static_cast<uint64_t>(mipSize.height) ||
|
|
static_cast<uint64_t>(textureCopy.origin.z) + static_cast<uint64_t>(copySize.depth) >
|
|
static_cast<uint64_t>(mipSize.depth)) {
|
|
return DAWN_VALIDATION_ERROR("Touching outside of the texture");
|
|
}
|
|
|
|
// Validation for the texel block alignments:
|
|
if (copySize.width % textureCopy.texture->GetFormat().blockWidth != 0) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"copySize.width must be a multiple of compressed texture format block width");
|
|
}
|
|
|
|
if (copySize.height % textureCopy.texture->GetFormat().blockHeight != 0) {
|
|
return DAWN_VALIDATION_ERROR(
|
|
"copySize.height must be a multiple of compressed texture format block height");
|
|
}
|
|
|
|
return {};
|
|
}
|
|
|
|
MaybeError ValidateBufferToTextureCopyRestrictions(const TextureCopyView& dst) {
|
|
const Format& format = dst.texture->GetFormat();
|
|
|
|
bool depthSelected = false;
|
|
switch (dst.aspect) {
|
|
case wgpu::TextureAspect::All:
|
|
switch (format.aspects) {
|
|
case Aspect::Color:
|
|
case Aspect::Stencil:
|
|
break;
|
|
case Aspect::Depth:
|
|
depthSelected = true;
|
|
break;
|
|
default:
|
|
return DAWN_VALIDATION_ERROR(
|
|
"A single aspect must be selected for multi planar formats in buffer "
|
|
"to texture copies");
|
|
}
|
|
break;
|
|
case wgpu::TextureAspect::DepthOnly:
|
|
ASSERT(format.aspects & Aspect::Depth);
|
|
depthSelected = true;
|
|
break;
|
|
case wgpu::TextureAspect::StencilOnly:
|
|
ASSERT(format.aspects & Aspect::Stencil);
|
|
break;
|
|
}
|
|
if (depthSelected) {
|
|
return DAWN_VALIDATION_ERROR("Cannot copy into the depth aspect of a texture");
|
|
}
|
|
return {};
|
|
}
|
|
|
|
} // namespace dawn_native
|