dawn-cmake/test/tint/buffer/uniform/static_index/read_f16.wgsl.expected.glsl

262 lines
6.6 KiB
GLSL

#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
struct mat4x2_f16_4 {
f16vec2 col0;
f16vec2 col1;
f16vec2 col2;
f16vec2 col3;
};
struct Inner {
int scalar_i32;
float scalar_f32;
float16_t scalar_f16;
uint pad;
};
struct S {
float scalar_f32;
int scalar_i32;
uint scalar_u32;
float16_t scalar_f16;
vec2 vec2_f32;
ivec2 vec2_i32;
uvec2 vec2_u32;
f16vec2 vec2_f16;
uint pad_1;
vec3 vec3_f32;
uint pad_2;
ivec3 vec3_i32;
uint pad_3;
uvec3 vec3_u32;
uint pad_4;
f16vec3 vec3_f16;
uint pad_5;
uint pad_6;
vec4 vec4_f32;
ivec4 vec4_i32;
uvec4 vec4_u32;
f16vec4 vec4_f16;
mat2 mat2x2_f32;
uint pad_7;
uint pad_8;
mat2x3 mat2x3_f32;
mat2x4 mat2x4_f32;
mat3x2 mat3x2_f32;
uint pad_9;
uint pad_10;
mat3 mat3x3_f32;
mat3x4 mat3x4_f32;
mat4x2 mat4x2_f32;
mat4x3 mat4x3_f32;
mat4 mat4x4_f32;
f16mat2 mat2x2_f16;
f16mat2x3 mat2x3_f16;
f16mat2x4 mat2x4_f16;
f16mat3x2 mat3x2_f16;
uint pad_11;
f16mat3 mat3x3_f16;
f16mat3x4 mat3x4_f16;
f16mat4x2 mat4x2_f16;
f16mat4x3 mat4x3_f16;
f16mat4 mat4x4_f16;
uint pad_12;
uint pad_13;
vec3 arr2_vec3_f32[2];
f16mat4x2 arr2_mat4x2_f16[2];
Inner struct_inner;
Inner array_struct_inner[4];
};
struct S_std140 {
float scalar_f32;
int scalar_i32;
uint scalar_u32;
float16_t scalar_f16;
vec2 vec2_f32;
ivec2 vec2_i32;
uvec2 vec2_u32;
f16vec2 vec2_f16;
uint pad_1;
vec3 vec3_f32;
uint pad_2;
ivec3 vec3_i32;
uint pad_3;
uvec3 vec3_u32;
uint pad_4;
f16vec3 vec3_f16;
uint pad_5;
uint pad_6;
vec4 vec4_f32;
ivec4 vec4_i32;
uvec4 vec4_u32;
f16vec4 vec4_f16;
vec2 mat2x2_f32_0;
vec2 mat2x2_f32_1;
uint pad_7;
uint pad_8;
mat2x3 mat2x3_f32;
mat2x4 mat2x4_f32;
vec2 mat3x2_f32_0;
vec2 mat3x2_f32_1;
vec2 mat3x2_f32_2;
uint pad_9;
uint pad_10;
mat3 mat3x3_f32;
mat3x4 mat3x4_f32;
vec2 mat4x2_f32_0;
vec2 mat4x2_f32_1;
vec2 mat4x2_f32_2;
vec2 mat4x2_f32_3;
mat4x3 mat4x3_f32;
mat4 mat4x4_f32;
f16vec2 mat2x2_f16_0;
f16vec2 mat2x2_f16_1;
f16vec3 mat2x3_f16_0;
f16vec3 mat2x3_f16_1;
f16vec4 mat2x4_f16_0;
f16vec4 mat2x4_f16_1;
f16vec2 mat3x2_f16_0;
f16vec2 mat3x2_f16_1;
f16vec2 mat3x2_f16_2;
uint pad_11;
f16vec3 mat3x3_f16_0;
f16vec3 mat3x3_f16_1;
f16vec3 mat3x3_f16_2;
f16vec4 mat3x4_f16_0;
f16vec4 mat3x4_f16_1;
f16vec4 mat3x4_f16_2;
f16vec2 mat4x2_f16_0;
f16vec2 mat4x2_f16_1;
f16vec2 mat4x2_f16_2;
f16vec2 mat4x2_f16_3;
f16vec3 mat4x3_f16_0;
f16vec3 mat4x3_f16_1;
f16vec3 mat4x3_f16_2;
f16vec3 mat4x3_f16_3;
f16vec4 mat4x4_f16_0;
f16vec4 mat4x4_f16_1;
f16vec4 mat4x4_f16_2;
f16vec4 mat4x4_f16_3;
uint pad_12;
uint pad_13;
vec3 arr2_vec3_f32[2];
mat4x2_f16_4 arr2_mat4x2_f16[2];
Inner struct_inner;
Inner array_struct_inner[4];
};
layout(binding = 0, std140) uniform ub_block_std140_ubo {
S_std140 inner;
} ub;
mat2 load_ub_inner_mat2x2_f32() {
return mat2(ub.inner.mat2x2_f32_0, ub.inner.mat2x2_f32_1);
}
mat3x2 load_ub_inner_mat3x2_f32() {
return mat3x2(ub.inner.mat3x2_f32_0, ub.inner.mat3x2_f32_1, ub.inner.mat3x2_f32_2);
}
mat4x2 load_ub_inner_mat4x2_f32() {
return mat4x2(ub.inner.mat4x2_f32_0, ub.inner.mat4x2_f32_1, ub.inner.mat4x2_f32_2, ub.inner.mat4x2_f32_3);
}
f16mat2 load_ub_inner_mat2x2_f16() {
return f16mat2(ub.inner.mat2x2_f16_0, ub.inner.mat2x2_f16_1);
}
f16mat2x3 load_ub_inner_mat2x3_f16() {
return f16mat2x3(ub.inner.mat2x3_f16_0, ub.inner.mat2x3_f16_1);
}
f16mat2x4 load_ub_inner_mat2x4_f16() {
return f16mat2x4(ub.inner.mat2x4_f16_0, ub.inner.mat2x4_f16_1);
}
f16mat3x2 load_ub_inner_mat3x2_f16() {
return f16mat3x2(ub.inner.mat3x2_f16_0, ub.inner.mat3x2_f16_1, ub.inner.mat3x2_f16_2);
}
f16mat3 load_ub_inner_mat3x3_f16() {
return f16mat3(ub.inner.mat3x3_f16_0, ub.inner.mat3x3_f16_1, ub.inner.mat3x3_f16_2);
}
f16mat3x4 load_ub_inner_mat3x4_f16() {
return f16mat3x4(ub.inner.mat3x4_f16_0, ub.inner.mat3x4_f16_1, ub.inner.mat3x4_f16_2);
}
f16mat4x2 load_ub_inner_mat4x2_f16() {
return f16mat4x2(ub.inner.mat4x2_f16_0, ub.inner.mat4x2_f16_1, ub.inner.mat4x2_f16_2, ub.inner.mat4x2_f16_3);
}
f16mat4x3 load_ub_inner_mat4x3_f16() {
return f16mat4x3(ub.inner.mat4x3_f16_0, ub.inner.mat4x3_f16_1, ub.inner.mat4x3_f16_2, ub.inner.mat4x3_f16_3);
}
f16mat4 load_ub_inner_mat4x4_f16() {
return f16mat4(ub.inner.mat4x4_f16_0, ub.inner.mat4x4_f16_1, ub.inner.mat4x4_f16_2, ub.inner.mat4x4_f16_3);
}
f16mat4x2 conv_mat4x2_f16(mat4x2_f16_4 val) {
return f16mat4x2(val.col0, val.col1, val.col2, val.col3);
}
f16mat4x2[2] conv_arr2_mat4x2_f16(mat4x2_f16_4 val[2]) {
f16mat4x2 arr[2] = f16mat4x2[2](f16mat4x2(0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf), f16mat4x2(0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf, 0.0hf));
{
for(uint i = 0u; (i < 2u); i = (i + 1u)) {
arr[i] = conv_mat4x2_f16(val[i]);
}
}
return arr;
}
void tint_symbol() {
float scalar_f32 = ub.inner.scalar_f32;
int scalar_i32 = ub.inner.scalar_i32;
uint scalar_u32 = ub.inner.scalar_u32;
float16_t scalar_f16 = ub.inner.scalar_f16;
vec2 vec2_f32 = ub.inner.vec2_f32;
ivec2 vec2_i32 = ub.inner.vec2_i32;
uvec2 vec2_u32 = ub.inner.vec2_u32;
f16vec2 vec2_f16 = ub.inner.vec2_f16;
vec3 vec3_f32 = ub.inner.vec3_f32;
ivec3 vec3_i32 = ub.inner.vec3_i32;
uvec3 vec3_u32 = ub.inner.vec3_u32;
f16vec3 vec3_f16 = ub.inner.vec3_f16;
vec4 vec4_f32 = ub.inner.vec4_f32;
ivec4 vec4_i32 = ub.inner.vec4_i32;
uvec4 vec4_u32 = ub.inner.vec4_u32;
f16vec4 vec4_f16 = ub.inner.vec4_f16;
mat2 mat2x2_f32 = load_ub_inner_mat2x2_f32();
mat2x3 mat2x3_f32 = ub.inner.mat2x3_f32;
mat2x4 mat2x4_f32 = ub.inner.mat2x4_f32;
mat3x2 mat3x2_f32 = load_ub_inner_mat3x2_f32();
mat3 mat3x3_f32 = ub.inner.mat3x3_f32;
mat3x4 mat3x4_f32 = ub.inner.mat3x4_f32;
mat4x2 mat4x2_f32 = load_ub_inner_mat4x2_f32();
mat4x3 mat4x3_f32 = ub.inner.mat4x3_f32;
mat4 mat4x4_f32 = ub.inner.mat4x4_f32;
f16mat2 mat2x2_f16 = load_ub_inner_mat2x2_f16();
f16mat2x3 mat2x3_f16 = load_ub_inner_mat2x3_f16();
f16mat2x4 mat2x4_f16 = load_ub_inner_mat2x4_f16();
f16mat3x2 mat3x2_f16 = load_ub_inner_mat3x2_f16();
f16mat3 mat3x3_f16 = load_ub_inner_mat3x3_f16();
f16mat3x4 mat3x4_f16 = load_ub_inner_mat3x4_f16();
f16mat4x2 mat4x2_f16 = load_ub_inner_mat4x2_f16();
f16mat4x3 mat4x3_f16 = load_ub_inner_mat4x3_f16();
f16mat4 mat4x4_f16 = load_ub_inner_mat4x4_f16();
vec3 arr2_vec3_f32[2] = ub.inner.arr2_vec3_f32;
f16mat4x2 arr2_mat4x2_f16[2] = conv_arr2_mat4x2_f16(ub.inner.arr2_mat4x2_f16);
Inner struct_inner = ub.inner.struct_inner;
Inner array_struct_inner[4] = ub.inner.array_struct_inner;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}