dawn-cmake/test/loops/loop.wgsl.expected.glsl

23 lines
294 B
GLSL

#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void main() {
unused_entry_point();
}
int f() {
int i = 0;
while (true) {
i = (i + 1);
if ((i > 4)) {
return i;
}
}
}