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BUG=dawn:529 Change-Id: I84d8edc6022564cda084a0f0de384a4e15e0e1a1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35480 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
78 lines
3.1 KiB
C++
78 lines
3.1 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_D3D12_SHADERMODULED3D12_H_
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#define DAWNNATIVE_D3D12_SHADERMODULED3D12_H_
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#include "dawn_native/PersistentCache.h"
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#include "dawn_native/ShaderModule.h"
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#include "dawn_native/d3d12/d3d12_platform.h"
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namespace dawn_native { namespace d3d12 {
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class Device;
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class PipelineLayout;
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// Manages a ref to one of the various representations of shader blobs.
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struct CompiledShader {
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ScopedCachedBlob cachedShader;
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ComPtr<ID3DBlob> compiledFXCShader;
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ComPtr<IDxcBlob> compiledDXCShader;
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D3D12_SHADER_BYTECODE GetD3D12ShaderBytecode() const;
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};
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class ShaderModule final : public ShaderModuleBase {
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public:
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static ResultOrError<ShaderModule*> Create(Device* device,
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const ShaderModuleDescriptor* descriptor,
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ShaderModuleParseResult* parseResult);
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ResultOrError<CompiledShader> Compile(const char* entryPointName,
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SingleShaderStage stage,
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PipelineLayout* layout,
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uint32_t compileFlags);
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private:
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ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor);
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~ShaderModule() override = default;
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MaybeError Initialize(ShaderModuleParseResult* parseResult);
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ResultOrError<std::string> TranslateToHLSLWithTint(
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const char* entryPointName,
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SingleShaderStage stage,
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PipelineLayout* layout,
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std::string* remappedEntryPointName) const;
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ResultOrError<std::string> TranslateToHLSLWithSPIRVCross(const char* entryPointName,
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SingleShaderStage stage,
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PipelineLayout* layout) const;
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ResultOrError<PersistentCacheKey> CreateHLSLKey(const char* entryPointName,
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SingleShaderStage stage,
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const std::string& hlslSource,
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uint32_t compileFlags) const;
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ResultOrError<uint64_t> GetDXCompilerVersion() const;
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uint64_t GetD3DCompilerVersion() const;
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#ifdef DAWN_ENABLE_WGSL
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std::unique_ptr<tint::ast::Module> mTintModule;
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#endif
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};
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}} // namespace dawn_native::d3d12
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#endif // DAWNNATIVE_D3D12_SHADERMODULED3D12_H_
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