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Roll third_party/glslang/ b60e067b4..d253278f9 (2 commits)b60e067b43..d253278f98
$ git log b60e067b4..d253278f9 --date=short --no-merges --format='%ad %ae %s' 2020-08-12 alanbaker Update test expectations 2020-08-12 alanbaker Update SPIRV-Tools and SPIRV-Headers known good Created with: roll-dep third_party/glslang Change-Id: I1aea9a8360edcbc16c46fdcf36c2d0d18b544540 Roll third_party/shaderc/ c626b912d..ffd805115 (2 commits)c626b912dc..ffd805115e
$ git log c626b912d..ffd805115 --date=short --no-merges --format='%ad %ae %s' 2020-08-13 rharrison Add support for Dawn using deprecated Options constructor (#1130) 2020-08-10 rharrison Roll 5 dependencies and update expectations (#1129) Created with: roll-dep third_party/shaderc Change-Id: I2c4482711a1951d10d5592308f5a378bfe2114f3 Roll third_party/spirv-cross/ 82d1c43e4..4c7944bb4 (1 commit)82d1c43e40..4c7944bb42
$ git log 82d1c43e4..4c7944bb4 --date=short --no-merges --format='%ad %ae %s' 2020-08-13 lehoangq Fix #1445: MSL: Enclose args when convert distance(a,b) to abs(a-b) Created with: roll-dep third_party/spirv-cross Change-Id: I69886c8b47ebc66fd98228a97203bc8835dfb314 Roll third_party/SPIRV-Tools/ 2990a2192..b4c4da3e7 (15 commits)2990a21926..b4c4da3e76
$ git log 2990a2192..b4c4da3e7 --date=short --no-merges --format='%ad %ae %s' 2020-08-13 alanbaker Improve non-semantic instruction handling in the optimizer (#3693) 2020-08-13 vasniktel Fix the bug (#3680) 2020-08-12 andreperezmaselco.developer spirv-fuzz: Check integer and float width capabilities (#3670) 2020-08-12 andreperezmaselco.developer spirv-fuzz: consider additional access chain instructions (#3672) 2020-08-12 andreperezmaselco.developer spirv-fuzz: Ignore specialization constants (#3664) 2020-08-12 vasniktel Fix the bug (#3683) 2020-08-12 vasniktel spirv-fuzz: Fix width in FuzzerPassAddEquationInstructions (#3685) 2020-08-12 jaebaek Preserve debug info in dead-insert-elim pass (#3652) 2020-08-12 jaebaek Validate more OpenCL.DebugInfo.100 instructions (#3684) 2020-08-11 alanbaker Only validation locations for appropriate execution models (#3656) 2020-08-11 andreperezmaselco.developer spirv-fuzz: Fix in operand type assertion (#3666) 2020-08-11 andreperezmaselco.developer spirv-opt: Add spvOpcodeIsAccessChain (#3682) 2020-08-11 vasniktel spirv-fuzz: FuzzerPassPropagateInstructionsUp (#3478) 2020-08-10 stevenperron Handle no index access chain in local access chain convert (#3678) 2020-08-10 rharrison Roll 2 dependencies (#3677) Created with: roll-dep third_party/SPIRV-Tools Change-Id: I1a07ba8931ec0b3ec8d70234f8aa871793df6fa0 Roll third_party/tint/ 5e7ef27ca..23c3fee35 (3 commits) https://dawn.googlesource.com/tint/+log/5e7ef27ca7b1..23c3fee35436 $ git log 5e7ef27ca..23c3fee35 --date=short --no-merges --format='%ad %ae %s' 2020-08-13 sarahmashay [validation]: Add disabled test for validating return statement type matches function types 2020-08-13 sarahmashay [validation] Validates return statement 2020-08-13 rharrison Fix handling of .spvasm inputs Created with: roll-dep third_party/tint Change-Id: I70f8e484d12df835efce98db28b22d0cfa848a0b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26800 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawm's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
Documentation table of content
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
C++
59.9%
HLSL
18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%