CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Dawn Autoroller f7d01e07cd Roll Tint from c3bbb4d079 to ebc5bd4e28 (3 revisions)
https://dawn.googlesource.com/tint.git/+log/c3bbb4d079e4..ebc5bd4e28ea

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/tint-dawn
Please CC alanbaker@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Bug: None
Tbr: alanbaker@google.com
Change-Id: If3e189c02f8f60468cc917ca9da100f75e56ad04
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47720
Reviewed-by: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2021-04-13 15:58:04 +00:00
.vscode .vscode/tasks.json: Implement tasks for Windows 2021-03-24 13:08:41 +00:00
build_overrides Use .gn to set overrides for VulkanMemoryAllocator 2021-04-06 16:54:19 +00:00
docs Add documentation for the codegen. 2021-03-24 20:29:42 +00:00
examples Update examples for recent WGSL changes 2021-04-13 14:52:44 +00:00
generator Implement GPUCompilationInfo 2021-04-05 23:34:17 +00:00
infra/config Reland "Add MSVC Dbg/Rel x64 to the CQ." 2021-01-29 13:16:16 +00:00
scripts Make Dawn's Tint version visible when recursedepsing in Dawn 2021-04-01 23:42:23 +00:00
src Remap BindGroup bindingIndex for vulkan backend when using Tint Generator 2021-04-13 15:38:24 +00:00
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AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
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CMakeLists.txt Remove the dependency on shaderc and glslang. 2021-03-24 16:02:13 +00:00
CONTRIBUTING.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
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dawn.json Remove dummy extension types 2021-04-09 18:41:19 +00:00
dawn_wire.json Implement GPUCompilationInfo 2021-04-05 23:34:17 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.