19 lines
426 B
Plaintext
19 lines
426 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_symbol_1 {
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float4 value [[position]];
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};
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float4 tint_symbol_inner(uint VertexIndex) {
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return float4(0.0f, 0.0f, 0.0f, 1.0f);
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}
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vertex tint_symbol_1 tint_symbol(uint VertexIndex [[vertex_id]]) {
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float4 const inner_result = tint_symbol_inner(VertexIndex);
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tint_symbol_1 wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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