19 lines
426 B
Plaintext
19 lines
426 B
Plaintext
|
#include <metal_stdlib>
|
||
|
|
||
|
using namespace metal;
|
||
|
struct tint_symbol_1 {
|
||
|
float4 value [[position]];
|
||
|
};
|
||
|
|
||
|
float4 tint_symbol_inner(uint VertexIndex) {
|
||
|
return float4(0.0f, 0.0f, 0.0f, 1.0f);
|
||
|
}
|
||
|
|
||
|
vertex tint_symbol_1 tint_symbol(uint VertexIndex [[vertex_id]]) {
|
||
|
float4 const inner_result = tint_symbol_inner(VertexIndex);
|
||
|
tint_symbol_1 wrapper_result = {};
|
||
|
wrapper_result.value = inner_result;
|
||
|
return wrapper_result;
|
||
|
}
|
||
|
|