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Only tag to submit when the total size is larger than the threshold, so that we can make as few submits as possible meanwhile avoiding OOM. Bug: chromium:1258986 Change-Id: I7190e1bb942bfaffc5cd424ce4743173735b25e3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106418 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
239 lines
10 KiB
C++
239 lines
10 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_DAWN_NATIVE_VULKAN_DEVICEVK_H_
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#define SRC_DAWN_NATIVE_VULKAN_DEVICEVK_H_
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#include <memory>
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#include <queue>
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#include <string>
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#include <utility>
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#include <vector>
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#include "dawn/common/SerialQueue.h"
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#include "dawn/native/Commands.h"
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#include "dawn/native/Device.h"
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#include "dawn/native/dawn_platform.h"
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#include "dawn/native/vulkan/CommandRecordingContext.h"
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#include "dawn/native/vulkan/DescriptorSetAllocator.h"
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#include "dawn/native/vulkan/Forward.h"
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#include "dawn/native/vulkan/VulkanFunctions.h"
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#include "dawn/native/vulkan/VulkanInfo.h"
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#include "dawn/native/vulkan/external_memory/MemoryService.h"
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#include "dawn/native/vulkan/external_semaphore/SemaphoreService.h"
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namespace dawn::native::vulkan {
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class BufferUploader;
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class FencedDeleter;
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class RenderPassCache;
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class ResourceMemoryAllocator;
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class Device final : public DeviceBase {
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public:
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static ResultOrError<Ref<Device>> Create(Adapter* adapter,
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const DeviceDescriptor* descriptor,
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const TripleStateTogglesSet& userProvidedToggles);
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~Device() override;
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MaybeError Initialize(const DeviceDescriptor* descriptor);
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// Contains all the Vulkan entry points, vkDoFoo is called via device->fn.DoFoo.
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const VulkanFunctions fn;
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VkInstance GetVkInstance() const;
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const VulkanDeviceInfo& GetDeviceInfo() const;
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const VulkanGlobalInfo& GetGlobalInfo() const;
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VkDevice GetVkDevice() const;
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uint32_t GetGraphicsQueueFamily() const;
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VkQueue GetQueue() const;
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FencedDeleter* GetFencedDeleter() const;
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RenderPassCache* GetRenderPassCache() const;
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ResourceMemoryAllocator* GetResourceMemoryAllocator() const;
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external_semaphore::Service* GetExternalSemaphoreService() const;
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CommandRecordingContext* GetPendingRecordingContext(
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Device::SubmitMode submitMode = Device::SubmitMode::Normal);
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MaybeError SplitRecordingContext(CommandRecordingContext* recordingContext);
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MaybeError SubmitPendingCommands();
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void EnqueueDeferredDeallocation(DescriptorSetAllocator* allocator);
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// Dawn Native API
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TextureBase* CreateTextureWrappingVulkanImage(
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const ExternalImageDescriptorVk* descriptor,
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ExternalMemoryHandle memoryHandle,
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const std::vector<ExternalSemaphoreHandle>& waitHandles);
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bool SignalAndExportExternalTexture(Texture* texture,
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VkImageLayout desiredLayout,
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ExternalImageExportInfoVk* info,
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std::vector<ExternalSemaphoreHandle>* semaphoreHandle);
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ResultOrError<Ref<CommandBufferBase>> CreateCommandBuffer(
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CommandEncoder* encoder,
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const CommandBufferDescriptor* descriptor) override;
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MaybeError TickImpl() override;
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ResultOrError<std::unique_ptr<StagingBufferBase>> CreateStagingBuffer(size_t size) override;
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MaybeError CopyFromStagingToBufferImpl(StagingBufferBase* source,
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uint64_t sourceOffset,
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BufferBase* destination,
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uint64_t destinationOffset,
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uint64_t size) override;
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MaybeError CopyFromStagingToTextureImpl(const StagingBufferBase* source,
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const TextureDataLayout& src,
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TextureCopy* dst,
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const Extent3D& copySizePixels) override;
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// Return the fixed subgroup size to use for compute shaders on this device or 0 if none
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// needs to be set.
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uint32_t GetComputeSubgroupSize() const;
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uint32_t GetOptimalBytesPerRowAlignment() const override;
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uint64_t GetOptimalBufferToTextureCopyOffsetAlignment() const override;
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float GetTimestampPeriodInNS() const override;
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void SetLabelImpl() override;
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void OnDebugMessage(std::string message);
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// Used to associate this device with validation layer messages.
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const char* GetDebugPrefix() { return mDebugPrefix.c_str(); }
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void ForceEventualFlushOfCommands() override;
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private:
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Device(Adapter* adapter,
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const DeviceDescriptor* descriptor,
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const TripleStateTogglesSet& userProvidedToggles);
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ResultOrError<Ref<BindGroupBase>> CreateBindGroupImpl(
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const BindGroupDescriptor* descriptor) override;
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ResultOrError<Ref<BindGroupLayoutBase>> CreateBindGroupLayoutImpl(
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const BindGroupLayoutDescriptor* descriptor,
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PipelineCompatibilityToken pipelineCompatibilityToken) override;
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ResultOrError<Ref<BufferBase>> CreateBufferImpl(const BufferDescriptor* descriptor) override;
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ResultOrError<Ref<PipelineLayoutBase>> CreatePipelineLayoutImpl(
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const PipelineLayoutDescriptor* descriptor) override;
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ResultOrError<Ref<QuerySetBase>> CreateQuerySetImpl(
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const QuerySetDescriptor* descriptor) override;
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ResultOrError<Ref<SamplerBase>> CreateSamplerImpl(const SamplerDescriptor* descriptor) override;
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ResultOrError<Ref<ShaderModuleBase>> CreateShaderModuleImpl(
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const ShaderModuleDescriptor* descriptor,
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ShaderModuleParseResult* parseResult,
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OwnedCompilationMessages* compilationMessages) override;
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ResultOrError<Ref<SwapChainBase>> CreateSwapChainImpl(
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const SwapChainDescriptor* descriptor) override;
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ResultOrError<Ref<NewSwapChainBase>> CreateSwapChainImpl(
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Surface* surface,
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NewSwapChainBase* previousSwapChain,
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const SwapChainDescriptor* descriptor) override;
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ResultOrError<Ref<TextureBase>> CreateTextureImpl(const TextureDescriptor* descriptor) override;
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ResultOrError<Ref<TextureViewBase>> CreateTextureViewImpl(
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TextureBase* texture,
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const TextureViewDescriptor* descriptor) override;
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Ref<ComputePipelineBase> CreateUninitializedComputePipelineImpl(
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const ComputePipelineDescriptor* descriptor) override;
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Ref<RenderPipelineBase> CreateUninitializedRenderPipelineImpl(
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const RenderPipelineDescriptor* descriptor) override;
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Ref<PipelineCacheBase> GetOrCreatePipelineCacheImpl(const CacheKey& key) override;
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void InitializeComputePipelineAsyncImpl(Ref<ComputePipelineBase> computePipeline,
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WGPUCreateComputePipelineAsyncCallback callback,
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void* userdata) override;
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void InitializeRenderPipelineAsyncImpl(Ref<RenderPipelineBase> renderPipeline,
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WGPUCreateRenderPipelineAsyncCallback callback,
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void* userdata) override;
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ResultOrError<VulkanDeviceKnobs> CreateDevice(VkPhysicalDevice physicalDevice);
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void GatherQueueFromDevice();
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uint32_t FindComputeSubgroupSize() const;
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void InitTogglesFromDriver();
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void ApplyDepthStencilFormatToggles();
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void ApplyUseZeroInitializeWorkgroupMemoryExtensionToggle();
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MaybeError CheckDebugLayerAndGenerateErrors();
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void AppendDebugLayerMessages(ErrorData* error) override;
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void CheckDebugMessagesAfterDestruction() const;
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void DestroyImpl() override;
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MaybeError WaitForIdleForDestruction() override;
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bool HasPendingCommands() const override;
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// To make it easier to use fn it is a public const member. However
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// the Device is allowed to mutate them through these private methods.
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VulkanFunctions* GetMutableFunctions();
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VulkanDeviceInfo mDeviceInfo = {};
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VkDevice mVkDevice = VK_NULL_HANDLE;
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uint32_t mQueueFamily = 0;
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VkQueue mQueue = VK_NULL_HANDLE;
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uint32_t mComputeSubgroupSize = 0;
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SerialQueue<ExecutionSerial, Ref<DescriptorSetAllocator>>
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mDescriptorAllocatorsPendingDeallocation;
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std::unique_ptr<FencedDeleter> mDeleter;
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std::unique_ptr<ResourceMemoryAllocator> mResourceMemoryAllocator;
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std::unique_ptr<RenderPassCache> mRenderPassCache;
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std::unique_ptr<external_memory::Service> mExternalMemoryService;
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std::unique_ptr<external_semaphore::Service> mExternalSemaphoreService;
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ResultOrError<VkFence> GetUnusedFence();
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ResultOrError<ExecutionSerial> CheckAndUpdateCompletedSerials() override;
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// We track which operations are in flight on the GPU with an increasing serial.
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// This works only because we have a single queue. Each submit to a queue is associated
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// to a serial and a fence, such that when the fence is "ready" we know the operations
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// have finished.
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std::queue<std::pair<VkFence, ExecutionSerial>> mFencesInFlight;
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// Fences in the unused list aren't reset yet.
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std::vector<VkFence> mUnusedFences;
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// For capturing messages generated by the Vulkan debug layer.
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const std::string mDebugPrefix;
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std::vector<std::string> mDebugMessages;
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struct CommandPoolAndBuffer {
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VkCommandPool pool = VK_NULL_HANDLE;
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VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
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};
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MaybeError PrepareRecordingContext();
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ResultOrError<CommandPoolAndBuffer> BeginVkCommandBuffer();
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void RecycleCompletedCommands();
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SerialQueue<ExecutionSerial, CommandPoolAndBuffer> mCommandsInFlight;
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// Command pools in the unused list haven't been reset yet.
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std::vector<CommandPoolAndBuffer> mUnusedCommands;
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// There is always a valid recording context stored in mRecordingContext
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CommandRecordingContext mRecordingContext;
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MaybeError ImportExternalImage(const ExternalImageDescriptorVk* descriptor,
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ExternalMemoryHandle memoryHandle,
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VkImage image,
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const std::vector<ExternalSemaphoreHandle>& waitHandles,
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VkDeviceMemory* outAllocation,
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std::vector<VkSemaphore>* outWaitSemaphores);
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};
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} // namespace dawn::native::vulkan
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#endif // SRC_DAWN_NATIVE_VULKAN_DEVICEVK_H_
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