dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-branch-probability-iden.../0-opt.wgsl

159 lines
4.0 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
alias Arr = array<strided_arr, 4u>;
struct buf1 {
x_GLF_uniform_int_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : f32,
}
alias Arr_1 = array<strided_arr_1, 3u>;
struct buf0 {
x_GLF_uniform_float_values : Arr_1,
}
@group(0) @binding(1) var<uniform> x_6 : buf1;
@group(0) @binding(0) var<uniform> x_8 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var sums : array<f32, 2u>;
var a : i32;
var b : i32;
var c : i32;
var d : i32;
var indexable : mat2x2<f32>;
var indexable_1 : mat2x2<f32>;
var x_158 : bool;
var x_159_phi : bool;
let x_16 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_85 : f32 = x_8.x_GLF_uniform_float_values[0].el;
sums[x_16] = -(x_85);
let x_18 : i32 = x_6.x_GLF_uniform_int_values[2].el;
let x_90 : f32 = x_8.x_GLF_uniform_float_values[0].el;
sums[x_18] = -(x_90);
let x_19 : i32 = x_6.x_GLF_uniform_int_values[1].el;
a = x_19;
loop {
let x_20 : i32 = a;
let x_21 : i32 = x_6.x_GLF_uniform_int_values[0].el;
if ((x_20 < x_21)) {
} else {
break;
}
let x_22 : i32 = x_6.x_GLF_uniform_int_values[1].el;
b = x_22;
loop {
let x_23 : i32 = b;
let x_24 : i32 = x_6.x_GLF_uniform_int_values[3].el;
if ((x_23 < x_24)) {
} else {
break;
}
let x_25 : i32 = x_6.x_GLF_uniform_int_values[1].el;
c = x_25;
loop {
let x_26 : i32 = c;
let x_27 : i32 = a;
if ((x_26 <= x_27)) {
} else {
break;
}
let x_28 : i32 = x_6.x_GLF_uniform_int_values[1].el;
d = x_28;
loop {
let x_29 : i32 = d;
let x_30 : i32 = x_6.x_GLF_uniform_int_values[3].el;
if ((x_29 < x_30)) {
} else {
break;
}
let x_31 : i32 = a;
let x_32 : i32 = x_6.x_GLF_uniform_int_values[2].el;
let x_125 : f32 = f32(x_32);
let x_33 : i32 = c;
let x_34 : i32 = x_6.x_GLF_uniform_int_values[2].el;
indexable = mat2x2<f32>(vec2<f32>(x_125, 0.0), vec2<f32>(0.0, x_125));
let x_131 : f32 = indexable[x_33][x_34];
sums[x_31] = x_131;
let x_35 : i32 = a;
let x_36 : i32 = x_6.x_GLF_uniform_int_values[2].el;
let x_134 : f32 = f32(x_36);
let x_37 : i32 = c;
let x_38 : i32 = x_6.x_GLF_uniform_int_values[2].el;
indexable_1 = mat2x2<f32>(vec2<f32>(x_134, 0.0), vec2<f32>(0.0, x_134));
let x_140 : f32 = indexable_1[x_37][x_38];
let x_142 : f32 = sums[x_35];
sums[x_35] = (x_142 + x_140);
continuing {
let x_39 : i32 = d;
d = (x_39 + 1);
}
}
continuing {
let x_41 : i32 = c;
c = (x_41 + 1);
}
}
continuing {
let x_43 : i32 = b;
b = (x_43 + 1);
}
}
continuing {
let x_45 : i32 = a;
a = (x_45 + 1);
}
}
let x_47 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_147 : f32 = sums[x_47];
let x_149 : f32 = x_8.x_GLF_uniform_float_values[1].el;
let x_150 : bool = (x_147 == x_149);
x_159_phi = x_150;
if (x_150) {
let x_48 : i32 = x_6.x_GLF_uniform_int_values[2].el;
let x_155 : f32 = sums[x_48];
let x_157 : f32 = x_8.x_GLF_uniform_float_values[2].el;
x_158 = (x_155 == x_157);
x_159_phi = x_158;
}
let x_159 : bool = x_159_phi;
if (x_159) {
let x_49 : i32 = x_6.x_GLF_uniform_int_values[2].el;
let x_50 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_51 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_52 : i32 = x_6.x_GLF_uniform_int_values[2].el;
x_GLF_color = vec4<f32>(f32(x_49), f32(x_50), f32(x_51), f32(x_52));
} else {
let x_53 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_173 : f32 = f32(x_53);
x_GLF_color = vec4<f32>(x_173, x_173, x_173, x_173);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}