41 lines
792 B
WebGPU Shading Language
41 lines
792 B
WebGPU Shading Language
struct buf0 {
|
|
fourtytwo : f32,
|
|
}
|
|
|
|
@group(0) @binding(0) var<uniform> x_5 : buf0;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
var x_36 : bool;
|
|
var x_37_phi : bool;
|
|
let x_23 : f32 = x_5.fourtytwo;
|
|
let x_25 : f32 = x_5.fourtytwo;
|
|
let x_27 : bool = (clamp(1.0, x_23, x_25) > 42.0);
|
|
x_37_phi = x_27;
|
|
if (!(x_27)) {
|
|
let x_32 : f32 = x_5.fourtytwo;
|
|
let x_34 : f32 = x_5.fourtytwo;
|
|
x_36 = (clamp(1.0, x_32, x_34) < 42.0);
|
|
x_37_phi = x_36;
|
|
}
|
|
let x_37 : bool = x_37_phi;
|
|
if (x_37) {
|
|
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
|
|
} else {
|
|
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>,
|
|
}
|
|
|
|
@fragment
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|