42 lines
703 B
WebGPU Shading Language
42 lines
703 B
WebGPU Shading Language
struct buf0 {
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one : f32,
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}
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var f : f32;
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f = 1.0;
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loop {
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let x_31 : f32 = x_6.one;
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let x_32 : f32 = f;
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f = (x_32 + x_31);
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continuing {
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let x_34 : f32 = f;
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let x_36 : f32 = x_6.one;
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break if !(10.0 > clamp(x_34, 8.0, (9.0 + x_36)));
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}
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}
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let x_40 : f32 = f;
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if ((x_40 == 10.0)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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