40 lines
648 B
WebGPU Shading Language
40 lines
648 B
WebGPU Shading Language
struct buf0 {
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zero : i32,
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}
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var a : i32;
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let x_25 : i32 = x_6.zero;
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a = x_25;
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let x_26 : i32 = a;
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if ((x_26 == 0)) {
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let x_31 : i32 = a;
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a = (x_31 + 1);
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} else {
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let x_33 : i32 = a;
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a = (x_33 + 1);
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}
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let x_35 : i32 = a;
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if ((x_35 == 1)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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