dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-increment-float-in-loop.../0-opt.wgsl

93 lines
2.0 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : f32,
}
alias Arr = array<strided_arr, 3u>;
struct buf0 {
x_GLF_uniform_float_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : i32,
}
alias Arr_1 = array<strided_arr_1, 3u>;
struct buf1 {
x_GLF_uniform_int_values : Arr_1,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
@group(0) @binding(1) var<uniform> x_10 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var f0 : f32;
var f1 : f32;
var i : i32;
var x_63 : bool;
var x_64_phi : bool;
let x_34 : f32 = x_6.x_GLF_uniform_float_values[0].el;
f0 = x_34;
let x_36 : f32 = x_6.x_GLF_uniform_float_values[0].el;
f1 = x_36;
let x_38 : i32 = x_10.x_GLF_uniform_int_values[1].el;
i = x_38;
loop {
let x_43 : i32 = i;
let x_45 : i32 = x_10.x_GLF_uniform_int_values[0].el;
if ((x_43 < x_45)) {
} else {
break;
}
let x_48 : f32 = f0;
f0 = abs((1.100000024 * x_48));
let x_51 : f32 = f0;
f1 = x_51;
continuing {
let x_52 : i32 = i;
i = (x_52 + 1);
}
}
let x_54 : f32 = f1;
let x_56 : f32 = x_6.x_GLF_uniform_float_values[1].el;
let x_57 : bool = (x_54 > x_56);
x_64_phi = x_57;
if (x_57) {
let x_60 : f32 = f1;
let x_62 : f32 = x_6.x_GLF_uniform_float_values[2].el;
x_63 = (x_60 < x_62);
x_64_phi = x_63;
}
let x_64 : bool = x_64_phi;
if (x_64) {
let x_69 : i32 = x_10.x_GLF_uniform_int_values[2].el;
let x_72 : i32 = x_10.x_GLF_uniform_int_values[1].el;
let x_75 : i32 = x_10.x_GLF_uniform_int_values[1].el;
let x_78 : i32 = x_10.x_GLF_uniform_int_values[2].el;
x_GLF_color = vec4<f32>(f32(x_69), f32(x_72), f32(x_75), f32(x_78));
} else {
let x_82 : i32 = x_10.x_GLF_uniform_int_values[1].el;
let x_83 : f32 = f32(x_82);
x_GLF_color = vec4<f32>(x_83, x_83, x_83, x_83);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}