69 lines
1.5 KiB
WebGPU Shading Language
69 lines
1.5 KiB
WebGPU Shading Language
struct strided_arr {
|
|
@size(16)
|
|
el : f32,
|
|
}
|
|
|
|
alias Arr = array<strided_arr, 3u>;
|
|
|
|
struct buf1 {
|
|
x_GLF_uniform_float_values : Arr,
|
|
}
|
|
|
|
struct buf2 {
|
|
resolution : vec2<f32>,
|
|
}
|
|
|
|
struct strided_arr_1 {
|
|
@size(16)
|
|
el : i32,
|
|
}
|
|
|
|
alias Arr_1 = array<strided_arr_1, 2u>;
|
|
|
|
struct buf0 {
|
|
x_GLF_uniform_int_values : Arr_1,
|
|
}
|
|
|
|
@group(0) @binding(1) var<uniform> x_6 : buf1;
|
|
|
|
@group(0) @binding(2) var<uniform> x_8 : buf2;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
@group(0) @binding(0) var<uniform> x_10 : buf0;
|
|
|
|
fn main_1() {
|
|
var f : f32;
|
|
let x_37 : f32 = x_6.x_GLF_uniform_float_values[1].el;
|
|
let x_39 : f32 = x_8.resolution.x;
|
|
let x_42 : f32 = x_6.x_GLF_uniform_float_values[2].el;
|
|
let x_44 : f32 = x_8.resolution.x;
|
|
let x_49 : f32 = x_8.resolution.y;
|
|
f = (((x_37 * x_39) + (x_42 * round(x_44))) + x_49);
|
|
let x_51 : f32 = f;
|
|
let x_53 : f32 = x_6.x_GLF_uniform_float_values[0].el;
|
|
if ((x_51 == x_53)) {
|
|
let x_59 : i32 = x_10.x_GLF_uniform_int_values[0].el;
|
|
let x_62 : i32 = x_10.x_GLF_uniform_int_values[1].el;
|
|
let x_65 : i32 = x_10.x_GLF_uniform_int_values[1].el;
|
|
let x_68 : i32 = x_10.x_GLF_uniform_int_values[0].el;
|
|
x_GLF_color = vec4<f32>(f32(x_59), f32(x_62), f32(x_65), f32(x_68));
|
|
} else {
|
|
let x_72 : i32 = x_10.x_GLF_uniform_int_values[1].el;
|
|
let x_73 : f32 = f32(x_72);
|
|
x_GLF_color = vec4<f32>(x_73, x_73, x_73, x_73);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>,
|
|
}
|
|
|
|
@fragment
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|