78 lines
1.8 KiB
WebGPU Shading Language
78 lines
1.8 KiB
WebGPU Shading Language
struct strided_arr {
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@size(16)
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el : u32,
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}
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alias Arr = array<strided_arr, 1u>;
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struct buf0 {
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x_GLF_uniform_uint_values : Arr,
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}
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struct strided_arr_1 {
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@size(16)
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el : i32,
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}
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alias Arr_1 = array<strided_arr_1, 2u>;
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struct buf1 {
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x_GLF_uniform_int_values : Arr_1,
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}
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struct strided_arr_2 {
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@size(16)
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el : f32,
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}
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alias Arr_2 = array<strided_arr_2, 3u>;
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struct buf2 {
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x_GLF_uniform_float_values : Arr_2,
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}
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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@group(0) @binding(1) var<uniform> x_8 : buf1;
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@group(0) @binding(2) var<uniform> x_10 : buf2;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var v : vec4<f32>;
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let x_39 : u32 = x_6.x_GLF_uniform_uint_values[0].el;
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let x_41 : u32 = x_6.x_GLF_uniform_uint_values[0].el;
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v = unpack4x8unorm((x_39 / select(x_41, 92382u, true)));
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let x_45 : vec4<f32> = v;
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let x_47 : i32 = x_8.x_GLF_uniform_int_values[0].el;
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let x_50 : i32 = x_8.x_GLF_uniform_int_values[0].el;
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let x_53 : i32 = x_8.x_GLF_uniform_int_values[0].el;
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let x_56 : f32 = x_10.x_GLF_uniform_float_values[1].el;
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let x_58 : f32 = x_10.x_GLF_uniform_float_values[2].el;
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let x_63 : f32 = x_10.x_GLF_uniform_float_values[0].el;
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if ((distance(x_45, vec4<f32>(f32(x_47), f32(x_50), f32(x_53), (x_56 / x_58))) < x_63)) {
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let x_69 : i32 = x_8.x_GLF_uniform_int_values[1].el;
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let x_72 : i32 = x_8.x_GLF_uniform_int_values[0].el;
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let x_75 : i32 = x_8.x_GLF_uniform_int_values[0].el;
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let x_78 : i32 = x_8.x_GLF_uniform_int_values[1].el;
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x_GLF_color = vec4<f32>(f32(x_69), f32(x_72), f32(x_75), f32(x_78));
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} else {
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let x_82 : i32 = x_8.x_GLF_uniform_int_values[0].el;
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let x_83 : f32 = f32(x_82);
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x_GLF_color = vec4<f32>(x_83, x_83, x_83, x_83);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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