52 lines
880 B
WebGPU Shading Language
52 lines
880 B
WebGPU Shading Language
var<private> x_GLF_color : vec4<f32>;
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fn f_() -> vec3<f32> {
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var iteration : i32;
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var k : i32;
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iteration = 0;
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k = 0;
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loop {
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let x_7 : i32 = k;
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if ((x_7 < 100)) {
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} else {
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break;
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}
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let x_8 : i32 = iteration;
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iteration = (x_8 + 1);
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continuing {
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let x_10 : i32 = k;
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k = (x_10 + 1);
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}
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}
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let x_12 : i32 = iteration;
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if ((x_12 < 100)) {
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let x_13 : i32 = iteration;
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let x_15 : i32 = iteration;
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return vec3<f32>(1.0, f32((x_13 - 1)), f32((x_15 - 1)));
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} else {
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loop {
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loop {
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return vec3<f32>(1.0, 0.0, 0.0);
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}
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}
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}
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}
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fn main_1() {
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let x_35 : vec3<f32> = f_();
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x_GLF_color = vec4<f32>(x_35.x, x_35.y, x_35.z, 1.0);
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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