105 lines
2.8 KiB
WebGPU Shading Language
105 lines
2.8 KiB
WebGPU Shading Language
struct buf0 {
|
|
resolution : vec2<f32>,
|
|
}
|
|
|
|
var<private> gl_FragCoord : vec4<f32>;
|
|
|
|
@group(0) @binding(0) var<uniform> x_6 : buf0;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
var indexable : array<vec4<f32>, 16u>;
|
|
var x_76 : vec2<i32>;
|
|
var x_109 : vec2<i32>;
|
|
var x_115 : i32;
|
|
var x_76_phi : vec2<i32>;
|
|
var x_79_phi : i32;
|
|
var x_110_phi : vec2<i32>;
|
|
var x_112_phi : vec2<i32>;
|
|
let x_55 : vec4<f32> = gl_FragCoord;
|
|
let x_58 : vec2<f32> = x_6.resolution;
|
|
let x_59 : vec2<f32> = (vec2<f32>(x_55.x, x_55.y) / x_58);
|
|
let x_62 : i32 = i32((x_59.x * 8.0));
|
|
let x_65 : i32 = i32((x_59.y * 8.0));
|
|
let x_74 : vec2<i32> = vec2<i32>(((((x_62 & 5) | (x_65 & 10)) * 8) + ((x_65 & 5) | (x_62 & 10))), 0);
|
|
x_76_phi = x_74;
|
|
x_79_phi = 0;
|
|
loop {
|
|
var x_90 : vec2<i32>;
|
|
var x_98 : vec2<i32>;
|
|
var x_80 : i32;
|
|
var x_91_phi : vec2<i32>;
|
|
var x_99_phi : vec2<i32>;
|
|
x_76 = x_76_phi;
|
|
let x_79 : i32 = x_79_phi;
|
|
if ((x_79 < 100)) {
|
|
} else {
|
|
break;
|
|
}
|
|
x_91_phi = x_76;
|
|
if ((x_76.x > 0)) {
|
|
x_90 = x_76;
|
|
x_90.y = (x_76.y - 1);
|
|
x_91_phi = x_90;
|
|
}
|
|
let x_91 : vec2<i32> = x_91_phi;
|
|
x_99_phi = x_91;
|
|
if ((x_91.x < 0)) {
|
|
x_98 = x_91;
|
|
x_98.y = (x_91.y + 1);
|
|
x_99_phi = x_98;
|
|
}
|
|
let x_99 : vec2<i32> = x_99_phi;
|
|
var x_77_1 : vec2<i32> = x_99;
|
|
x_77_1.x = (x_99.x + (x_99.y / 2));
|
|
let x_77 : vec2<i32> = x_77_1;
|
|
|
|
continuing {
|
|
x_80 = (x_79 + 1);
|
|
x_76_phi = x_77;
|
|
x_79_phi = x_80;
|
|
}
|
|
}
|
|
let x_104 : i32 = x_76.x;
|
|
x_110_phi = x_76;
|
|
if ((x_104 < 0)) {
|
|
x_109 = x_76;
|
|
x_109.x = -(x_104);
|
|
x_110_phi = x_109;
|
|
}
|
|
let x_110 : vec2<i32> = x_110_phi;
|
|
x_112_phi = x_110;
|
|
loop {
|
|
var x_113 : vec2<i32>;
|
|
let x_112 : vec2<i32> = x_112_phi;
|
|
x_115 = x_112.x;
|
|
if ((x_115 > 15)) {
|
|
} else {
|
|
break;
|
|
}
|
|
|
|
continuing {
|
|
x_113 = x_112;
|
|
x_113.x = bitcast<i32>((x_115 - bitcast<i32>(16)));
|
|
x_112_phi = x_113;
|
|
}
|
|
}
|
|
indexable = array<vec4<f32>, 16u>(vec4<f32>(0.0, 0.0, 0.0, 1.0), vec4<f32>(0.5, 0.0, 0.0, 1.0), vec4<f32>(0.0, 0.5, 0.0, 1.0), vec4<f32>(0.5, 0.5, 0.0, 1.0), vec4<f32>(0.0, 0.0, 0.5, 1.0), vec4<f32>(0.5, 0.0, 0.5, 1.0), vec4<f32>(0.0, 0.5, 0.5, 1.0), vec4<f32>(0.5, 0.5, 0.5, 1.0), vec4<f32>(0.0, 0.0, 0.0, 1.0), vec4<f32>(1.0, 0.0, 0.0, 1.0), vec4<f32>(0.0, 1.0, 0.0, 1.0), vec4<f32>(1.0, 1.0, 0.0, 1.0), vec4<f32>(0.0, 0.0, 1.0, 1.0), vec4<f32>(1.0, 0.0, 1.0, 1.0), vec4<f32>(0.0, 1.0, 1.0, 1.0), vec4<f32>(1.0, 1.0, 1.0, 1.0));
|
|
let x_120 : vec4<f32> = indexable[x_115];
|
|
x_GLF_color = x_120;
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>,
|
|
}
|
|
|
|
@fragment
|
|
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
|
|
gl_FragCoord = gl_FragCoord_param;
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|