59 lines
1.2 KiB
HLSL
Executable File
59 lines
1.2 KiB
HLSL
Executable File
SKIP: FAILED
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_5 : register(b0) {
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uint4 x_5[1];
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};
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void main_1() {
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int m = 0;
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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const float x_30 = asfloat(x_5[0].x);
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const float x_32 = asfloat(x_5[0].y);
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if ((x_30 > x_32)) {
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while (true) {
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{
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if (true) { break; }
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}
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}
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m = 1;
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while (true) {
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if (true) {
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} else {
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break;
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}
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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}
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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main_out main_inner() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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return tint_symbol_1;
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}
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tint_symbol main() {
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const main_out inner_result = main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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DXC validation failure:
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warning: DXIL signing library (dxil.dll,libdxil.so) not found. Resulting DXIL will not be signed for use in release environments.
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error: validation errors
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shader.hlsl:42: error: Loop must have break.
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Validation failed.
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