108 lines
2.6 KiB
GLSL
108 lines
2.6 KiB
GLSL
SKIP: FAILED
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warning: use of deprecated intrinsic
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#version 310 es
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precision mediump float;
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struct tint_padded_array_element {
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int el;
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};
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struct buf1 {
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tint_padded_array_element x_GLF_uniform_int_values[2];
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};
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struct tint_padded_array_element_1 {
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float el;
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};
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struct buf0 {
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tint_padded_array_element_1 x_GLF_uniform_float_values[1];
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};
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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layout (binding = 1) uniform buf1_1 {
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tint_padded_array_element x_GLF_uniform_int_values[2];
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} x_8;
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void main_1() {
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float f0 = 0.0f;
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float s1 = 0.0f;
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float f1 = 0.0f;
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bool x_72 = false;
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bool x_73_phi = false;
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f0 = (10.0f - (0.000001f * floor((10.0f / 0.000001f))));
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s1 = 9.99999935e-39f;
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if ((s1 == 0.0f)) {
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s1 = 1.0f;
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}
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bool x_62 = false;
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bool x_71 = false;
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bool x_63_phi = false;
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bool x_72_phi = false;
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float x_42 = s1;
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f1 = (10.0f - (x_42 * floor((10.0f / x_42))));
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bool x_48 = (isinf(f1) | (s1 == 1.0f));
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x_73_phi = x_48;
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if (!(x_48)) {
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bool x_54 = (f0 == f1);
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x_63_phi = x_54;
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if (!(x_54)) {
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x_62 = ((f0 > 0.99000001f) & (f0 < 0.01f));
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x_63_phi = x_62;
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}
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bool x_63 = x_63_phi;
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x_72_phi = x_63;
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if (!(x_63)) {
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x_71 = ((f1 > 0.99000001f) & (f1 < 0.01f));
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x_72_phi = x_71;
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}
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x_72 = x_72_phi;
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x_73_phi = x_72;
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}
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if ((x_73_phi | (f1 == 10.0f))) {
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int x_81 = x_8.x_GLF_uniform_int_values[1].el;
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int x_84 = x_8.x_GLF_uniform_int_values[0].el;
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int x_87 = x_8.x_GLF_uniform_int_values[0].el;
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int x_90 = x_8.x_GLF_uniform_int_values[1].el;
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x_GLF_color = vec4(float(x_81), float(x_84), float(x_87), float(x_90));
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} else {
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int x_94 = x_8.x_GLF_uniform_int_values[0].el;
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float x_95 = float(x_94);
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x_GLF_color = vec4(x_95, x_95, x_95, x_95);
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}
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol_inner() {
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main_1();
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main_out tint_symbol_2 = main_out(x_GLF_color);
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return tint_symbol_2;
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}
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tint_symbol_1 tint_symbol() {
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main_out inner_result = tint_symbol_inner();
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tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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out vec4 x_GLF_color_1;
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void main() {
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tint_symbol_1 outputs;
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outputs = tint_symbol();
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x_GLF_color_1 = outputs.x_GLF_color_1;
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}
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Error parsing GLSL shader:
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ERROR: 0:39: '|' : wrong operand types: no operation '|' exists that takes a left-hand operand of type ' global bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
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ERROR: 0:39: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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