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BUG=dawn:29 Change-Id: Id4497b4a91ba58b79d1cd976a52df5a0fa5d60a8 Reviewed-on: https://dawn-review.googlesource.com/c/3844 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_D3D12_BACKENDD3D12_H_
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#define DAWNNATIVE_D3D12_BACKENDD3D12_H_
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#include "dawn_native/BackendConnection.h"
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#include "dawn_native/d3d12/d3d12_platform.h"
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namespace dawn_native { namespace d3d12 {
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class PlatformFunctions;
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class Backend : public BackendConnection {
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public:
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Backend(InstanceBase* instance);
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MaybeError Initialize();
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ComPtr<IDXGIFactory4> GetFactory() const;
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const PlatformFunctions* GetFunctions() const;
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std::vector<std::unique_ptr<AdapterBase>> DiscoverDefaultAdapters() override;
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private:
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// Keep mFunctions as the first member so that in the destructor it is freed last. Otherwise
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// the D3D12 DLLs are unloaded before we are done using them.
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std::unique_ptr<PlatformFunctions> mFunctions;
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ComPtr<IDXGIFactory4> mFactory;
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};
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}} // namespace dawn_native::d3d12
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#endif // DAWNNATIVE_D3D12_BACKENDD3D12_H_
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