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This is a reland of 96c4019214e0b2d7c0843eacf96398a6a1198d1f It includes a fix to add a dummy descriptor count if the VkDescriptorPool would be empty, and adds a test that a bind group with an empty bind group layout may be created and used. Original change's description: > Slab-allocate VkDescriptorSets > > This introduces a slab allocator for VkDescriptorSets which creates > a VkDescriptorPool pre-allocated with multiple VkDescriptorSets per > BindGroupLayout. In the future, we can deduplicate pools that have > the same, or roughly the same, descriptor counts. > > This CL also removes the old DescriptorSetService and moves most of > the functionality onto the DescriptorSetAllocator itself to keep > the tracking logic in one place. > > Bug: dawn:340 > Change-Id: I785b17f4353fb3d40c9ccc33746600d6794efe7c > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19320 > Reviewed-by: Austin Eng <enga@chromium.org> > Commit-Queue: Austin Eng <enga@chromium.org> Bug: dawn:340 Change-Id: Iabb744f110d0cab442bb857b31c87ba46bf0ad7a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20321 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
126 lines
5.3 KiB
C++
126 lines
5.3 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/vulkan/BindGroupVk.h"
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#include "common/BitSetIterator.h"
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#include "dawn_native/vulkan/BindGroupLayoutVk.h"
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#include "dawn_native/vulkan/BufferVk.h"
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#include "dawn_native/vulkan/DeviceVk.h"
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#include "dawn_native/vulkan/FencedDeleter.h"
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#include "dawn_native/vulkan/SamplerVk.h"
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#include "dawn_native/vulkan/TextureVk.h"
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#include "dawn_native/vulkan/VulkanError.h"
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namespace dawn_native { namespace vulkan {
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// static
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ResultOrError<BindGroup*> BindGroup::Create(Device* device,
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const BindGroupDescriptor* descriptor) {
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return ToBackend(descriptor->layout)->AllocateBindGroup(device, descriptor);
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}
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BindGroup::BindGroup(Device* device,
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const BindGroupDescriptor* descriptor,
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DescriptorSetAllocation descriptorSetAllocation)
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: BindGroupBase(this, device, descriptor),
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mDescriptorSetAllocation(descriptorSetAllocation) {
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// Now do a write of a single descriptor set with all possible chained data allocated on the
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// stack.
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uint32_t numWrites = 0;
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std::array<VkWriteDescriptorSet, kMaxBindingsPerGroup> writes;
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std::array<VkDescriptorBufferInfo, kMaxBindingsPerGroup> writeBufferInfo;
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std::array<VkDescriptorImageInfo, kMaxBindingsPerGroup> writeImageInfo;
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for (const auto& it : GetLayout()->GetBindingMap()) {
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BindingNumber bindingNumber = it.first;
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BindingIndex bindingIndex = it.second;
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const BindingInfo& bindingInfo = GetLayout()->GetBindingInfo(bindingIndex);
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auto& write = writes[numWrites];
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write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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write.pNext = nullptr;
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write.dstSet = GetHandle();
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write.dstBinding = bindingNumber;
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write.dstArrayElement = 0;
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write.descriptorCount = 1;
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write.descriptorType =
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VulkanDescriptorType(bindingInfo.type, bindingInfo.hasDynamicOffset);
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switch (bindingInfo.type) {
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case wgpu::BindingType::UniformBuffer:
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case wgpu::BindingType::StorageBuffer:
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case wgpu::BindingType::ReadonlyStorageBuffer: {
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BufferBinding binding = GetBindingAsBufferBinding(bindingIndex);
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writeBufferInfo[numWrites].buffer = ToBackend(binding.buffer)->GetHandle();
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writeBufferInfo[numWrites].offset = binding.offset;
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writeBufferInfo[numWrites].range = binding.size;
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write.pBufferInfo = &writeBufferInfo[numWrites];
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break;
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}
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case wgpu::BindingType::Sampler:
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case wgpu::BindingType::ComparisonSampler: {
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Sampler* sampler = ToBackend(GetBindingAsSampler(bindingIndex));
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writeImageInfo[numWrites].sampler = sampler->GetHandle();
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write.pImageInfo = &writeImageInfo[numWrites];
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break;
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}
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case wgpu::BindingType::SampledTexture: {
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TextureView* view = ToBackend(GetBindingAsTextureView(bindingIndex));
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writeImageInfo[numWrites].imageView = view->GetHandle();
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// TODO(cwallez@chromium.org): This isn't true in general: if the image has
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// two read-only usages one of which is Sampled. Works for now though :)
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writeImageInfo[numWrites].imageLayout =
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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write.pImageInfo = &writeImageInfo[numWrites];
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break;
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}
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case wgpu::BindingType::ReadonlyStorageTexture:
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case wgpu::BindingType::WriteonlyStorageTexture: {
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TextureView* view = ToBackend(GetBindingAsTextureView(bindingIndex));
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writeImageInfo[numWrites].imageView = view->GetHandle();
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writeImageInfo[numWrites].imageLayout = VK_IMAGE_LAYOUT_GENERAL;
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write.pImageInfo = &writeImageInfo[numWrites];
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break;
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}
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default:
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UNREACHABLE();
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}
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numWrites++;
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}
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// TODO(cwallez@chromium.org): Batch these updates
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device->fn.UpdateDescriptorSets(device->GetVkDevice(), numWrites, writes.data(), 0,
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nullptr);
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}
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BindGroup::~BindGroup() {
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ToBackend(GetLayout())->DeallocateBindGroup(this, &mDescriptorSetAllocation);
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}
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VkDescriptorSet BindGroup::GetHandle() const {
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return mDescriptorSetAllocation.set;
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}
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}} // namespace dawn_native::vulkan
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