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Implemented for all readers and writers. Cleaned up some verbose code in sem::Function and the Inspector in the process. Fixed: tint:1032 Change-Id: Ia6f2f59e6d2e511c89160b97be990e8b7c9828d9 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/59664 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Auto-Submit: Ben Clayton <bclayton@google.com>
58 lines
1.9 KiB
C++
58 lines
1.9 KiB
C++
// Copyright 2021 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_AST_DEPTH_MULTISAMPLED_TEXTURE_H_
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#define SRC_AST_DEPTH_MULTISAMPLED_TEXTURE_H_
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#include <string>
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#include "src/ast/texture.h"
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namespace tint {
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namespace ast {
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/// A multisampled depth texture type.
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class DepthMultisampledTexture
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: public Castable<DepthMultisampledTexture, Texture> {
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public:
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/// Constructor
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/// @param program_id the identifier of the program that owns this node
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/// @param source the source of this node
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/// @param dim the dimensionality of the texture
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DepthMultisampledTexture(ProgramID program_id,
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const Source& source,
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TextureDimension dim);
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/// Move constructor
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DepthMultisampledTexture(DepthMultisampledTexture&&);
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~DepthMultisampledTexture() override;
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/// @returns the name for this type
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std::string type_name() const override;
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/// @param symbols the program's symbol table
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/// @returns the name for this type that closely resembles how it would be
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/// declared in WGSL.
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std::string FriendlyName(const SymbolTable& symbols) const override;
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/// Clones this type and all transitive types using the `CloneContext` `ctx`.
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/// @param ctx the clone context
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/// @return the newly cloned type
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DepthMultisampledTexture* Clone(CloneContext* ctx) const override;
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};
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} // namespace ast
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} // namespace tint
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#endif // SRC_AST_DEPTH_MULTISAMPLED_TEXTURE_H_
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