Corentin Wallez fe92685bfc Roll third_party/shaderc/ 909f0d3d3..ce7d92182 (28 commits)
909f0d3d31..ce7d92182b

$ git log 909f0d3d3..ce7d92182 --date=short --no-merges --format='%ad %ae %s'
2019-01-22 fjhenigman Use the full spirv-cross dependency. (#550)
2019-01-22 corentin BUILD.gn: fix build error on is_component_build=true (#549)
2019-01-21 corentin BUILD.gn: Make libraries Chromium-style "components" (#548)
2019-01-17 fjhenigman Disable spvc build by default.  (#542) (#547)
2019-01-16 fjhenigman Fix build with exceptions off. (#546)
2019-01-16 dneto Fix MinGW: Format %lu must be unsigned long. (#544)
2019-01-16 dneto Fix leaks in tests (#545)
2019-01-15 fjhenigman Fix ASAN build. (#543)
2019-01-15 fjhenigman Add libshaderc_spvc interface to SPIRV-Cross. (#524)
2019-01-15 fjhenigman Fix NDK build. (#540)
2019-01-11 dneto Android.mk: better fallback for SPIRV-Tools dir (#538)
2019-01-09 dj2 Roll RE2 Dep (#537)
2019-01-07 dj2 Fixup source matching test (#534)
2019-01-03 fjhenigman Fix Windows test script return value. (#533)
2019-01-02 dj2 Switch GLSLang to upstream (#515)
2018-12-28 alex Generate source text debug info if requested (#455) (#532)
2018-12-27 ehsann [kokoro] Stop running tests on VS 2013 builds. (#531)
2018-12-21 fjhenigman Update Android NDK. (#530)
2018-12-17 dneto Test shader uniforms need descriptor set and binding (#523)
2018-12-17 kknb1056 Add git clone of re2 and effcee to the Dockerfile (#527)
2018-11-28 dj2 Update to use Android.mk from glslang (#520)
2018-11-22 dneto Add unit tests for mesh and task shaders
2018-11-21 arseny.kapoulkine Add support for NV_EXTENSIONS in #pragma shader_stage()
2018-11-19 dj2 Build file updates. (#514)
2018-11-15 dj2 Fixup shadowed variables (#513)
2018-10-11 dneto Unpin googletest. It has been fixed upstream
2018-11-13 dj2 Add effcee and re2 when building spirv-tools tests (#510)
2018-10-24 dj2 Only include third_party directories if needed. (#507)

Created with:
  roll-dep third_party/shaderc

TBR=kainino@chromium.org
BUG=dawn:29

Change-Id: I30df4fe9423465d5db135874f6dec2687391e505
Reviewed-on: https://dawn-review.googlesource.com/c/4160
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-01-24 19:52:46 +00:00
2018-12-12 11:55:46 +00:00
2017-11-28 16:18:39 -05:00
.gn
2018-09-11 08:06:36 -04:00
2018-07-18 22:54:06 +02:00
2018-08-23 08:33:35 -04:00

Dawn, a WebGPU implementation

Dawn (formerly NXT) is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. It exposes a C/C++ API that maps almost one-to-one to the WebGPU IDL and can be managed as part of a larger system such as a Web browser.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on OSX (and eventually iOS)
    • Vulkan on Windows, Linux (eventually ChromeOS and Android too)
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Directory structure

  • dawn.json: description of the API used to drive code generators.
  • examples: examples showing how Dawn is used.
  • generator: code generator for files produces from dawn.json
    • templates: Jinja2 templates for the generator
  • scripts: scripts to support things like continuous testing, build files, etc.
  • src:
    • common: helper code shared between core Dawn libraries and tests/samples
    • dawn_native: native implementation of WebGPU, one subfolder per backend
    • dawn_wire: client-server implementation of WebGPU
    • include: public headers for Dawn
    • tests: internal Dawn tests
      • end2end: WebGPU tests performing GPU operations
      • unittests: unittests and by extension tests not using the GPU
        • validation: WebGPU validation tests not using the GPU (frontend tests)
    • utils: helper code to use Dawn used by tests and samples
  • third_party: directory where dependencies live as well as their buildfiles.

Building Dawn

Dawn uses the Chromium build system and dependency management so you need to install depot_tools and add it to the PATH.

On Linux you need to have the pkg-config command:

# Install pkg-config on Ubuntu
sudo apt-get install pkg-config

Then get the source as follows:

# Clone the repo as "dawn"
git clone https://dawn.googlesource.com/dawn dawn && cd dawn

# Bootstrap the gclient configuration
cp scripts/standalone.gclient .gclient

# Fetch external dependencies and toolchains with gclient
gclient sync

Then generate build files using gn args out/Debug or gn args out/Release. A text editor will appear asking build options, the most common option is is_debug=true/false; otherwise gn args out/Release --list shows all the possible options.

Then use ninja -C out/Release to build dawn and for example ./out/Release/dawn_end2end_tests to run the tests.

Contributing

Please read and follow CONTRIBUTING.md. Dawn doesn't have a formal coding style yet, except what's defined by our clang format style. Overall try to use the same style and convention as code around your change.

If you find issues with Dawn, please feel free to report them on the bug tracker. For other discussions, please post to Dawn's mailing list.

License

Please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
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HLSL 18.2%
GLSL 17.3%
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