Fix empty .lcf FORCEACTIVE with symbols_known
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@ -307,7 +307,7 @@ dependencies = [
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[[package]]
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name = "decomp-toolkit"
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version = "0.4.0"
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version = "0.4.1"
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dependencies = [
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"anyhow",
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"ar",
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@ -3,7 +3,7 @@ name = "decomp-toolkit"
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description = "Yet another GameCube/Wii decompilation toolkit."
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authors = ["Luke Street <luke@street.dev>"]
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license = "MIT OR Apache-2.0"
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version = "0.4.0"
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version = "0.4.1"
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edition = "2021"
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publish = false
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build = "build.rs"
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@ -441,7 +441,7 @@ fn info(args: InfoArgs) -> Result<()> {
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type ModuleMap<'a> = BTreeMap<u32, (&'a ModuleConfig, ObjInfo)>;
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fn update_symbols(obj: &mut ObjInfo, modules: &ModuleMap<'_>) -> Result<()> {
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fn update_symbols(obj: &mut ObjInfo, modules: &ModuleMap<'_>, create_symbols: bool) -> Result<()> {
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log::debug!("Updating symbols for module {}", obj.module_id);
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// Find all references to this module from other modules
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@ -482,7 +482,7 @@ fn update_symbols(obj: &mut ObjInfo, modules: &ModuleMap<'_>) -> Result<()> {
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symbol.name
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);
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obj.symbols.flags(symbol_index).set_force_active(true);
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} else {
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} else if create_symbols {
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// Add label
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log::trace!(
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"Creating label in section {} at {:#010X}",
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@ -942,14 +942,12 @@ fn split(args: SplitArgs) -> Result<()> {
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let module_ids = modules.keys().cloned().collect_vec();
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// Create any missing symbols (referenced from other modules) and set FORCEACTIVE
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if !config.symbols_known {
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update_symbols(&mut obj, &modules)?;
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update_symbols(&mut obj, &modules, !config.symbols_known)?;
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for &module_id in &module_ids {
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let (module_config, mut module_obj) = modules.remove(&module_id).unwrap();
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update_symbols(&mut module_obj, &modules)?;
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update_symbols(&mut module_obj, &modules, !config.symbols_known)?;
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modules.insert(module_id, (module_config, module_obj));
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}
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}
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// Create relocations to symbols in other modules
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for &module_id in &module_ids {
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@ -272,6 +272,7 @@ impl StateMachine {
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if symbol.name.starts_with('.') // ...rodata.0
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|| symbol.name.starts_with('@') // @123
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|| symbol.name.starts_with("__sinit")
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|| symbol.name.contains('$') // local$1234
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|| symbol_occurrences.get(&symbol.name).cloned().unwrap_or(0) > 1
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{
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symbol.visibility = SymbolVisibility::Local;
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