2.3 KiB
2.3 KiB
decomp-toolkit
GameCube/Wii decompilation project tools.
This provides various commands that assist with creating a build system that works across all major platforms without dealing with platform-specific C compilers, UNIX compatibility layers like msys2, or other idiosyncrasies.
Commands
ar create
Create a static library (.a) from the input objects.
$ dtk ar create out.a input_1.o input_2.o
# or
$ echo input_1.o >> rspfile
$ echo input_2.o >> rspfile
$ dtk ar create out.a @rspfile
demangle
Demangles CodeWarrior C++ symbols. A thin wrapper for cwdemangle.
$ dtk demangle 'BuildLight__9CGuiLightCFv'
CGuiLight::BuildLight() const
elf disasm
Disassemble an unstripped CodeWarrior ELF file into fully-split & fully-shiftable assembly files.
$ dtk disasm input.elf out
elf fixup
Fixes issues with GNU assembler-built objects to ensure compatibility with mwldeppc
.
- Strips empty sections
- Generates section symbols for all allocatable sections
- Where possible, replaces section-relative relocations with direct relocations.
- Adds an
(asm)
suffix to the file symbol. (For matching progress calculation)
# input and output can be the same
$ dtk elf fixup file.o file.o
elf2dol
Creates a DOL file from the provided ELF file.
$ dtk elf2dol input.elf output.dol
map
Processes CodeWarrior map files and provides information about symbols and TUs.
$ dtk map entries Game.MAP 'Unit.o'
# Outputs all symbols that are referenced by Unit.o
# This is useful for finding deduplicated weak functions,
# which only show on first use in the link map.
$ dtk map symbol Game.MAP 'Function__5ClassFv'
# Outputs reference information for Function__5ClassFv
# CodeWarrior link maps can get very deeply nested,
# so this is useful for emitting direct references
# in a readable format.
shasum
Calculate and verify SHA-1 hashes.
$ dtk shasum baserom.dol
949c5ed7368aef547e0b0db1c3678f466e2afbff baserom.dol
$ dtk shasum -c baserom.sha1
baserom.dol: OK