59 lines
1.5 KiB
Markdown
59 lines
1.5 KiB
Markdown
# decomp-toolkit [![Build Status]][actions]
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[Build Status]: https://github.com/encounter/decomp-toolkit/actions/workflows/build.yml/badge.svg
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[actions]: https://github.com/encounter/decomp-toolkit/actions
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GameCube/Wii decompilation project tools.
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This provides various commands that assist with creating a build system that works
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across all major platforms without dealing with platform-specific C compilers,
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UNIX compatibility layers like msys2, or other idiosyncrasies.
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## Commands
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### demangle
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Demangles CodeWarrior C++ symbols. A thin wrapper for [cwdemangle](https://github.com/encounter/cwdemangle).
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```shell
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$ dtk demangle 'BuildLight__9CGuiLightCFv'
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CGuiLight::BuildLight() const
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```
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### elf2dol
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Creates a DOL file from the provided ELF file.
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```shell
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$ dtk elf2dol input.elf output.dol
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```
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### map
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Processes CodeWarrior map files and provides information about symbols and TUs.
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```shell
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$ dtk map entries Game.MAP 'Unit.o'
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# Outputs all symbols that are referenced by Unit.o
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# This is useful for finding deduplicated weak functions,
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# which only show on first use in the link map.
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$ dtk map symbol Game.MAP 'Function__5ClassFv'
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# Outputs reference information for Function__5ClassFv
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# CodeWarrior link maps can get very deeply nested,
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# so this is useful for emitting direct references
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# in a readable format.
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```
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### shasum
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Calculate and verify SHA-1 hashes.
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```shell
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$ dtk shasum baserom.dol
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949c5ed7368aef547e0b0db1c3678f466e2afbff baserom.dol
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$ dtk shasum -c baserom.sha1
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baserom.dol: OK
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```
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