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47 lines
2.2 KiB
Markdown
47 lines
2.2 KiB
Markdown
# GitHub Actions
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This repository includes [.github.example/workflows/build.yml](/.github.example/workflows/build.yml) as an example CI workflow. To use it for your project, follow the setup instructions below.
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- [Build Repository](#build-repository)
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- [Workflow](#workflow)
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- [decomp.dev](#decompdev)
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## Build Repository
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This repository will be used to build and store the CI build container.
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> [!CAUTION]
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> This repository should be **private** to avoid exposing the game's assets.
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1. [Create a **private** repository from `encounter/dtk-template-build`](https://github.com/new?template_name=dtk-template-build&template_owner=encounter). A common name is your project's repository name with `-build` appended. For example, `tww-build`.
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2. Once the repository is created, add your game's assets to the `orig/GAMEID` directory. (Replace `GAMEID` with your game's ID, matching the `orig` layout in your main repository.)
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**Only include game files necessary for the build**, such as `sys/main.dol` and any `.rel` or `.sel` files.
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3. Once the build container action completes, visit the package settings:
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4. Under "Manage Actions access", add your project's main repository with the "Read" role:
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## Workflow
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1. Rename `.github.example` to `.github`.
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2. In `build.yml`, update the `container:` to point to the new [build image](#build-repository).
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3. In `build.yml`, replace `GAMEID` with your game's ID. (Or list of IDs, for multi-version support.)
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4. Commit and push the changes to your repository.
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If everything is set up correctly, the workflow will build all versions on every push or pull request.
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## decomp.dev
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Once the build workflow is running on the main branch, you can add your game to <https://decomp.dev>.
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Visit <https://decomp.dev/manage/new>, select your GitHub repository and fill out the required fields.
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If you have questions or issues, try asking in the [GC/Wii Decompilation Discord](https://discord.gg/hKx3FJJgrV) #decomp.dev channel.
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