* Implement support for generating clangd `compile_commands.json` config * Add example .clangd file * Tidy .gitignore and add entries for clangd and other things * couple things i forgot to remove * Change indent level to 2 * Centralize file type checking logic * Refactor flag replacments to fix `-lang=` flags not being handled * Move language flag fallback addition to `generate_build_ninja` * Remove file type flags from .clangd example * Remove clangd compiler defines option Projects which need it can define things themselves in .clangd * Move global clangd flags to tools/project.py & update vscode config --------- Co-authored-by: Luke Street <luke@street.dev>
4.1 KiB
Some Game

A work-in-progress decompilation of Some Game.
This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.
Supported versions:
GAMEID
: Rev 0 (USA)
Dependencies
Windows
On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.
- Install Python and add it to
%PATH%
.- Also available from the Windows Store.
- Download ninja and add it to
%PATH%
.- Quick install via pip:
pip install ninja
- Quick install via pip:
macOS
-
Install ninja:
brew install ninja
-
Install wine-crossover:
brew install --cask --no-quarantine gcenx/wine/wine-crossover
After OS upgrades, if macOS complains about Wine Crossover.app
being unverified, you can unquarantine it using:
sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'
Linux
- Install ninja.
- For non-x86(_64) platforms: Install wine from your package manager.
- For x86(_64), wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.
Building
-
Clone the repository:
git clone https://github.com/my/repo.git
-
Using Dolphin Emulator, extract your game to
orig/GAMEID
.- To save space, the only necessary files are the following. Any others can be deleted.
sys/main.dol
files/rels/*.rel
- To save space, the only necessary files are the following. Any others can be deleted.
-
Configure:
python configure.py
To use a version other than
GAMEID
(USA), specify it with--version
. -
Build:
ninja
Diffing
Once the initial build succeeds, an objdiff.json
should exist in the project root.
Download the latest release from encounter/objdiff. Under project settings, set Project directory
. The configuration should be loaded automatically.
Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py
, splits.txt
or symbols.txt
.