73 lines
3.8 KiB
Markdown
73 lines
3.8 KiB
Markdown
decomp-toolkit Project Template
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===============================
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If starting a new GameCube / Wii decompilation project, this repository can be used as a scaffold.
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See [decomp-toolkit](https://github.com/encounter/decomp-toolkit) for background on the concept and more information on the tooling used.
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Documentation
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-------------
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- [Dependencies](docs/dependencies.md)
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- [Getting Started](docs/getting_started.md)
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- [`symbols.txt`](docs/symbols.md)
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- [`splits.txt`](docs/splits.md)
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General:
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- [Common BSS](docs/common_bss.md)
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- [`.comment` section](docs/comment_section.md)
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References
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--------
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- [Discord: GC/Wii Decompilation](https://discord.gg/hKx3FJJgrV) (Come to `#dtk` for help!)
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- [objdiff](https://github.com/encounter/objdiff) (Local diffing tool)
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- [decomp.me](https://decomp.me) (Collaborate on matches)
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- [frogress](https://github.com/decompals/frogress) (Decompilation progress API)
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- [wibo](https://github.com/decompals/wibo) (Minimal Win32 wrapper for Linux)
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- [sjiswrap](https://github.com/encounter/sjiswrap) (UTF-8 to Shift JIS wrapper)
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Projects using this structure:
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- [zeldaret/tww](https://github.com/zeldaret/tww)
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- [PrimeDecomp/prime](https://github.com/PrimeDecomp/prime)
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- [PrimeDecomp/echoes](https://github.com/PrimeDecomp/echoes)
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- [DarkRTA/rb3](https://github.com/DarkRTA/rb3)
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- [InputEvelution/sadx-dtk](https://github.com/InputEvelution/sadx-dtk)
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- [InputEvelution/wp](https://github.com/InputEvelution/wp)
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- [lepelog/ss-dtk](https://github.com/lepelog/ss-dtk)
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- [NWPlayer123/AnimalCrossing-dtk](https://github.com/NWPlayer123/AnimalCrossing-dtk)
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- [Rainchus/mp4-dtk](https://github.com/Rainchus/mp4-dtk)
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- [Rainchus/ttyd_dtk](https://github.com/Rainchus/ttyd_dtk)
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- [Sage-of-Mirrors/zmansion](https://github.com/Sage-of-Mirrors/zmansion)
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Features
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--------
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- Few external dependencies: Just `python` for the generator and `ninja` for the build system. See [Dependencies](docs/dependencies.md).
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- Simple configuration: Everything lives in `config.yml`, `symbols.txt`, and `splits.txt`.
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- Multi-version support: Separate configurations for each game version, and a `configure.py --version` flag to switch between them.
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- Feature-rich analyzer: Many time-consuming tasks are automated, allowing you to focus on the decompilation itself. See [Analyzer features](https://github.com/encounter/decomp-toolkit#analyzer-features).
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- REL support: RELs each have their own `symbols.txt` and `splits.txt`, and will automatically be built and linked against the main binary.
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- No manual assembly: decomp-toolkit handles splitting the DOL into relocatable objects based on the configuration. No game assets are committed to the repository.
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- Progress calculation and upload script for [frogress](https://github.com/decompals/frogress).
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- Integration with [objdiff](https://github.com/encounter/objdiff) for a diffing workflow.
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- (TODO) CI workflow template for GitHub Actions.
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Project structure
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-----------------
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- `configure.py` - Project configuration and generator script.
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- `config/[GAMEID]` - Configuration files for each game version.
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- `config/[GAMEID]/build.sha1` - SHA-1 hashes for each built artifact, for final verification.
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- `build/` - Build artifacts generated by the the build process. Ignored by `.gitignore`.
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- `orig/[GAMEID]` - Original game files, extracted from the disc. Ignored by `.gitignore`.
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- `orig/[GAMEID]/.gitkeep` - Empty checked-in file to ensure the directory is created on clone.
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- `src/` - C/C++ source files.
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- `include/` - C/C++ header files.
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- `tools/` - Scripts shared between projects.
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Temporary, delete when done:
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- `config/GAMEID/config.example.yml` - Example configuration file and documentation.
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- `docs/` - Documentation for decomp-toolkit configuration.
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- `README.md` - This file, replace with your own. For a template, see [`README.example.md`](README.example.md).
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- `LICENSE` - This repository is licensed under the CC0 license. Replace with your own if desired.
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