mirror of https://github.com/encounter/nod-rs.git
Luke Street 3e78aad790 | ||
---|---|---|
.github/workflows | ||
src | ||
.gitignore | ||
Cargo.toml | ||
LICENSE-APACHE | ||
LICENSE-MIT | ||
README.md | ||
clippy.toml | ||
deny.toml | ||
rustfmt.toml |
README.md
nod-rs
Library for traversing & reading GameCube and Wii disc images.
Based on the C++ library nod, but does not currently support authoring.
Currently supported file formats:
- ISO
- NFS (Wii U VC files, e.g.
hif_000000.nfs
)
CLI tool
This crate includes a CLI tool nodtool
, which can be used to extract disc images to a specified directory:
nodtool extract /path/to/game.iso [outdir]
For Wii U VC titles, use content/hif_*.nfs
:
nodtool extract /path/to/game/content/hif_000000.nfs [outdir]
Library example
Opening a disc image and reading a file:
use nod::disc::{new_disc_base, PartHeader};
use nod::fst::NodeType;
use nod::io::new_disc_io;
use std::io::Read;
let mut disc_io = new_disc_io("path/to/file".as_ref())?;
let disc_base = new_disc_base(disc_io.as_mut())?;
let mut partition = disc_base.get_data_partition(disc_io.as_mut())?;
let header = partition.read_header()?;
if let Some(NodeType::File(node)) = header.find_node("/MP3/Worlds.txt") {
let mut s = String::new();
partition.begin_file_stream(node)?.read_to_string(&mut s);
println!(s);
}
License
Licensed under either of
- Apache License, Version 2.0, (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.