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Luke Street 7ba95bb22e | ||
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.github/workflows | ||
nod | ||
nodtool | ||
.gitignore | ||
Cargo.lock | ||
Cargo.toml | ||
LICENSE-APACHE | ||
LICENSE-MIT | ||
README.md | ||
deny.toml | ||
rustfmt.toml |
README.md
nod-rs
Library for traversing & reading GameCube and Wii disc images.
Originally based on the C++ library nod, but does not currently support authoring.
Currently supported file formats:
- ISO (GCM)
- WIA / RVZ
- WBFS (+ NKit 2 lossless)
- CISO (+ NKit 2 lossless)
- NFS (Wii U VC)
CLI tool
This crate includes a command-line tool called nodtool
.
info
Displays information about a disc image.
nodtool info /path/to/game.iso
extract
Extracts the contents of a disc image to a directory.
nodtool extract /path/to/game.iso [outdir]
For Wii U VC titles, use content/hif_000000.nfs
:
nodtool extract /path/to/game/content/hif_000000.nfs [outdir]
convert
Converts any supported format to raw ISO.
nodtool convert /path/to/game.wia /path/to/game.iso
Library example
Opening a disc image and reading a file:
use std::io::Read;
use nod::{Disc, PartitionKind};
fn main() -> nod::Result<()> {
let disc = Disc::new("path/to/file.iso")?;
let mut partition = disc.open_partition_kind(PartitionKind::Data)?;
let meta = partition.meta()?;
let fst = meta.fst()?;
if let Some((_, node)) = fst.find("/MP3/Worlds.txt") {
let mut s = String::new();
partition
.open_file(node)
.expect("Failed to open file stream")
.read_to_string(&mut s)
.expect("Failed to read file");
println!("{}", s);
}
Ok(())
}
License
Licensed under either of
- Apache License, Version 2.0, (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.