objdiff/objdiff-gui/src/app.rs

899 lines
33 KiB
Rust
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use std::{
default::Default,
fs,
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path::{Path, PathBuf},
rc::Rc,
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sync::{
atomic::{AtomicBool, Ordering},
Arc, Mutex, RwLock,
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},
time::Instant,
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};
use filetime::FileTime;
use globset::{Glob, GlobSet};
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use notify::{RecursiveMode, Watcher};
use objdiff_core::{
config::{
build_globset, save_project_config, ProjectConfig, ProjectConfigInfo, ProjectObject,
ScratchConfig, SymbolMappings, DEFAULT_WATCH_PATTERNS,
},
diff::DiffObjConfig,
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};
use time::UtcOffset;
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use crate::{
app_config::{deserialize_config, AppConfigVersion},
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config::{load_project_config, ProjectObjectNode},
jobs::{
objdiff::{start_build, ObjDiffConfig},
Job, JobQueue, JobResult, JobStatus,
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},
views::{
appearance::{appearance_window, Appearance},
config::{
arch_config_window, config_ui, project_window, ConfigViewState, CONFIG_DISABLED_TEXT,
},
data_diff::data_diff_ui,
debug::debug_window,
demangle::{demangle_window, DemangleViewState},
extab_diff::extab_diff_ui,
frame_history::FrameHistory,
function_diff::function_diff_ui,
graphics::{graphics_window, GraphicsConfig, GraphicsViewState},
jobs::{jobs_menu_ui, jobs_window},
rlwinm::{rlwinm_decode_window, RlwinmDecodeViewState},
symbol_diff::{symbol_diff_ui, DiffViewAction, DiffViewNavigation, DiffViewState, View},
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},
};
pub struct ViewState {
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pub jobs: JobQueue,
pub config_state: ConfigViewState,
pub demangle_state: DemangleViewState,
pub rlwinm_decode_state: RlwinmDecodeViewState,
pub diff_state: DiffViewState,
pub graphics_state: GraphicsViewState,
pub frame_history: FrameHistory,
pub show_appearance_config: bool,
pub show_demangle: bool,
pub show_rlwinm_decode: bool,
pub show_project_config: bool,
pub show_arch_config: bool,
pub show_debug: bool,
pub show_graphics: bool,
pub show_jobs: bool,
pub show_side_panel: bool,
}
impl Default for ViewState {
fn default() -> Self {
Self {
jobs: Default::default(),
config_state: Default::default(),
demangle_state: Default::default(),
rlwinm_decode_state: Default::default(),
diff_state: Default::default(),
graphics_state: Default::default(),
frame_history: Default::default(),
show_appearance_config: false,
show_demangle: false,
show_rlwinm_decode: false,
show_project_config: false,
show_arch_config: false,
show_debug: false,
show_graphics: false,
show_jobs: false,
show_side_panel: true,
}
}
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}
/// The configuration for a single object file.
#[derive(Default, Clone, Eq, PartialEq, serde::Deserialize, serde::Serialize)]
pub struct ObjectConfig {
pub name: String,
pub target_path: Option<PathBuf>,
pub base_path: Option<PathBuf>,
pub reverse_fn_order: Option<bool>,
pub complete: Option<bool>,
pub scratch: Option<ScratchConfig>,
pub source_path: Option<String>,
#[serde(default)]
pub symbol_mappings: SymbolMappings,
}
impl From<&ProjectObject> for ObjectConfig {
fn from(object: &ProjectObject) -> Self {
Self {
name: object.name().to_string(),
target_path: object.target_path.clone(),
base_path: object.base_path.clone(),
reverse_fn_order: object.reverse_fn_order(),
complete: object.complete(),
scratch: object.scratch.clone(),
source_path: object.source_path().cloned(),
symbol_mappings: object.symbol_mappings.clone().unwrap_or_default(),
}
}
}
#[inline]
fn bool_true() -> bool { true }
#[inline]
fn default_watch_patterns() -> Vec<Glob> {
DEFAULT_WATCH_PATTERNS.iter().map(|s| Glob::new(s).unwrap()).collect()
}
pub struct AppState {
pub config: AppConfig,
pub objects: Vec<ProjectObject>,
pub object_nodes: Vec<ProjectObjectNode>,
pub watcher_change: bool,
pub config_change: bool,
pub obj_change: bool,
pub queue_build: bool,
pub queue_reload: bool,
pub current_project_config: Option<ProjectConfig>,
pub project_config_info: Option<ProjectConfigInfo>,
pub last_mod_check: Instant,
/// The right object symbol name that we're selecting a left symbol for
pub selecting_left: Option<String>,
/// The left object symbol name that we're selecting a right symbol for
pub selecting_right: Option<String>,
pub config_error: Option<String>,
}
impl Default for AppState {
fn default() -> Self {
Self {
config: Default::default(),
objects: vec![],
object_nodes: vec![],
watcher_change: false,
config_change: false,
obj_change: false,
queue_build: false,
queue_reload: false,
current_project_config: None,
project_config_info: None,
last_mod_check: Instant::now(),
selecting_left: None,
selecting_right: None,
config_error: None,
}
}
}
#[derive(Clone, serde::Deserialize, serde::Serialize)]
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pub struct AppConfig {
// TODO: https://github.com/ron-rs/ron/pull/455
// #[serde(flatten)]
// pub version: AppConfigVersion,
pub version: u32,
#[serde(default)]
pub custom_make: Option<String>,
#[serde(default)]
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pub custom_args: Option<Vec<String>>,
#[serde(default)]
pub selected_wsl_distro: Option<String>,
#[serde(default)]
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pub project_dir: Option<PathBuf>,
#[serde(default)]
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pub target_obj_dir: Option<PathBuf>,
#[serde(default)]
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pub base_obj_dir: Option<PathBuf>,
#[serde(default)]
pub selected_obj: Option<ObjectConfig>,
#[serde(default = "bool_true")]
pub build_base: bool,
#[serde(default)]
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pub build_target: bool,
#[serde(default = "bool_true")]
pub rebuild_on_changes: bool,
#[serde(default)]
pub auto_update_check: bool,
#[serde(default = "default_watch_patterns")]
pub watch_patterns: Vec<Glob>,
#[serde(default)]
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pub recent_projects: Vec<PathBuf>,
#[serde(default)]
pub diff_obj_config: DiffObjConfig,
}
impl Default for AppConfig {
fn default() -> Self {
Self {
version: AppConfigVersion::default().version,
custom_make: None,
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custom_args: None,
selected_wsl_distro: None,
project_dir: None,
target_obj_dir: None,
base_obj_dir: None,
selected_obj: None,
build_base: true,
build_target: false,
rebuild_on_changes: true,
auto_update_check: true,
watch_patterns: DEFAULT_WATCH_PATTERNS.iter().map(|s| Glob::new(s).unwrap()).collect(),
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recent_projects: vec![],
diff_obj_config: Default::default(),
}
}
}
impl AppState {
pub fn set_project_dir(&mut self, path: PathBuf) {
self.config.recent_projects.retain(|p| p != &path);
if self.config.recent_projects.len() > 9 {
self.config.recent_projects.truncate(9);
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}
self.config.recent_projects.insert(0, path.clone());
self.config.project_dir = Some(path);
self.config.target_obj_dir = None;
self.config.base_obj_dir = None;
self.config.selected_obj = None;
self.config.build_target = false;
self.objects.clear();
self.object_nodes.clear();
self.watcher_change = true;
self.config_change = true;
self.obj_change = true;
self.queue_build = false;
self.current_project_config = None;
self.project_config_info = None;
self.selecting_left = None;
self.selecting_right = None;
}
pub fn set_target_obj_dir(&mut self, path: PathBuf) {
self.config.target_obj_dir = Some(path);
self.config.selected_obj = None;
self.obj_change = true;
self.queue_build = false;
self.selecting_left = None;
self.selecting_right = None;
}
pub fn set_base_obj_dir(&mut self, path: PathBuf) {
self.config.base_obj_dir = Some(path);
self.config.selected_obj = None;
self.obj_change = true;
self.queue_build = false;
self.selecting_left = None;
self.selecting_right = None;
}
pub fn set_selected_obj(&mut self, config: ObjectConfig) {
let mut unit_changed = true;
if let Some(existing) = self.config.selected_obj.as_ref() {
if existing == &config {
// Don't reload the object if there were no changes
return;
}
if existing.name == config.name {
unit_changed = false;
}
}
self.config.selected_obj = Some(config);
if unit_changed {
self.obj_change = true;
self.queue_build = false;
self.selecting_left = None;
self.selecting_right = None;
} else {
self.queue_build = true;
}
}
pub fn clear_selected_obj(&mut self) {
self.config.selected_obj = None;
self.obj_change = true;
self.queue_build = false;
self.selecting_left = None;
self.selecting_right = None;
}
pub fn set_selecting_left(&mut self, right: &str) {
let Some(object) = self.config.selected_obj.as_mut() else {
return;
};
object.symbol_mappings.remove_by_right(right);
self.selecting_left = Some(right.to_string());
self.queue_reload = true;
self.save_config();
}
pub fn set_selecting_right(&mut self, left: &str) {
let Some(object) = self.config.selected_obj.as_mut() else {
return;
};
object.symbol_mappings.remove_by_left(left);
self.selecting_right = Some(left.to_string());
self.queue_reload = true;
self.save_config();
}
pub fn set_symbol_mapping(&mut self, left: String, right: String) {
let Some(object) = self.config.selected_obj.as_mut() else {
log::warn!("No selected object");
return;
};
self.selecting_left = None;
self.selecting_right = None;
if left == right {
object.symbol_mappings.remove_by_left(&left);
object.symbol_mappings.remove_by_right(&right);
} else {
object.symbol_mappings.insert(left.clone(), right.clone());
}
self.queue_reload = true;
self.save_config();
}
pub fn clear_selection(&mut self) {
self.selecting_left = None;
self.selecting_right = None;
self.queue_reload = true;
}
pub fn clear_mappings(&mut self) {
self.selecting_left = None;
self.selecting_right = None;
if let Some(object) = self.config.selected_obj.as_mut() {
object.symbol_mappings.clear();
}
self.queue_reload = true;
self.save_config();
}
pub fn is_selecting_symbol(&self) -> bool {
self.selecting_left.is_some() || self.selecting_right.is_some()
}
pub fn save_config(&mut self) {
let (Some(config), Some(info)) =
(self.current_project_config.as_mut(), self.project_config_info.as_mut())
else {
return;
};
// Update the project config with the current state
if let Some(object) = self.config.selected_obj.as_ref() {
if let Some(existing) = config.units.as_mut().and_then(|v| {
v.iter_mut().find(|u| u.name.as_ref().is_some_and(|n| n == &object.name))
}) {
existing.symbol_mappings = if object.symbol_mappings.is_empty() {
None
} else {
Some(object.symbol_mappings.clone())
};
}
if let Some(existing) =
self.objects.iter_mut().find(|u| u.name.as_ref().is_some_and(|n| n == &object.name))
{
existing.symbol_mappings = if object.symbol_mappings.is_empty() {
None
} else {
Some(object.symbol_mappings.clone())
};
}
}
// Save the updated project config
match save_project_config(config, info) {
Ok(new_info) => *info = new_info,
Err(e) => {
log::error!("Failed to save project config: {e}");
self.config_error = Some(format!("Failed to save project config: {e}"));
}
}
}
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}
pub type AppStateRef = Arc<RwLock<AppState>>;
#[derive(Default)]
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pub struct App {
appearance: Appearance,
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view_state: ViewState,
state: AppStateRef,
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modified: Arc<AtomicBool>,
watcher: Option<notify::RecommendedWatcher>,
app_path: Option<PathBuf>,
relaunch_path: Rc<Mutex<Option<PathBuf>>>,
should_relaunch: bool,
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}
pub const APPEARANCE_KEY: &str = "appearance";
pub const CONFIG_KEY: &str = "app_config";
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impl App {
/// Called once before the first frame.
pub fn new(
cc: &eframe::CreationContext<'_>,
utc_offset: UtcOffset,
relaunch_path: Rc<Mutex<Option<PathBuf>>>,
app_path: Option<PathBuf>,
graphics_config: GraphicsConfig,
graphics_config_path: Option<PathBuf>,
) -> Self {
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// Load previous app state (if any).
// Note that you must enable the `persistence` feature for this to work.
let mut app = Self::default();
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if let Some(storage) = cc.storage {
if let Some(appearance) = eframe::get_value::<Appearance>(storage, APPEARANCE_KEY) {
app.appearance = appearance;
}
if let Some(config) = deserialize_config(storage) {
let mut state = AppState { config, ..Default::default() };
if state.config.project_dir.is_some() {
state.config_change = true;
state.watcher_change = true;
}
if state.config.selected_obj.is_some() {
state.queue_build = true;
}
app.view_state.config_state.queue_check_update = state.config.auto_update_check;
app.state = Arc::new(RwLock::new(state));
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}
}
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app.appearance.init_fonts(&cc.egui_ctx);
app.appearance.utc_offset = utc_offset;
app.app_path = app_path;
app.relaunch_path = relaunch_path;
#[cfg(feature = "wgpu")]
if let Some(wgpu_render_state) = &cc.wgpu_render_state {
use eframe::egui_wgpu::wgpu::Backend;
let info = wgpu_render_state.adapter.get_info();
app.view_state.graphics_state.active_backend = match info.backend {
Backend::Empty => "Unknown",
Backend::Vulkan => "Vulkan",
Backend::Metal => "Metal",
Backend::Dx12 => "DirectX 12",
Backend::Gl => "OpenGL",
Backend::BrowserWebGpu => "WebGPU",
}
.to_string();
app.view_state.graphics_state.active_device.clone_from(&info.name);
}
#[cfg(feature = "glow")]
if let Some(gl) = &cc.gl {
use eframe::glow::HasContext;
app.view_state.graphics_state.active_backend = "OpenGL (Fallback)".to_string();
app.view_state.graphics_state.active_device =
unsafe { gl.get_parameter_string(0x1F01) }; // GL_RENDERER
}
app.view_state.graphics_state.graphics_config = graphics_config;
app.view_state.graphics_state.graphics_config_path = graphics_config_path;
app
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}
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fn pre_update(&mut self, ctx: &egui::Context) {
self.appearance.pre_update(ctx);
let ViewState { jobs, diff_state, config_state, .. } = &mut self.view_state;
let mut results = vec![];
for (job, result) in jobs.iter_finished() {
match result {
Ok(result) => {
log::info!("Job {} finished", job.id);
match result {
JobResult::None => {
if let Some(err) = &job.context.status.read().unwrap().error {
log::error!("{:?}", err);
}
}
JobResult::Update(state) => {
if let Ok(mut guard) = self.relaunch_path.lock() {
*guard = Some(state.exe_path);
self.should_relaunch = true;
}
}
_ => results.push(result),
}
}
Err(err) => {
let err = if let Some(msg) = err.downcast_ref::<&'static str>() {
anyhow::Error::msg(*msg)
} else if let Some(msg) = err.downcast_ref::<String>() {
anyhow::Error::msg(msg.clone())
} else {
anyhow::Error::msg("Thread panicked")
};
let result = job.context.status.write();
if let Ok(mut guard) = result {
guard.error = Some(err);
} else {
drop(result);
job.context.status = Arc::new(RwLock::new(JobStatus {
title: "Error".to_string(),
progress_percent: 0.0,
progress_items: None,
status: String::new(),
error: Some(err),
}));
}
}
}
}
jobs.results.append(&mut results);
jobs.clear_finished();
diff_state.pre_update(jobs, &self.state);
config_state.pre_update(jobs, &self.state);
debug_assert!(jobs.results.is_empty());
}
fn post_update(&mut self, ctx: &egui::Context, action: Option<DiffViewAction>) {
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self.appearance.post_update(ctx);
let ViewState { jobs, diff_state, config_state, graphics_state, .. } = &mut self.view_state;
config_state.post_update(ctx, jobs, &self.state);
diff_state.post_update(action, ctx, jobs, &self.state);
let Ok(mut state) = self.state.write() else {
return;
};
let state = &mut *state;
let mut mod_check = false;
if state.last_mod_check.elapsed().as_millis() >= 500 {
state.last_mod_check = Instant::now();
mod_check = true;
}
if mod_check {
if let Some(info) = &state.project_config_info {
if let Some(last_ts) = info.timestamp {
if file_modified(&info.path, last_ts) {
state.config_change = true;
}
}
}
}
if state.config_change {
state.config_change = false;
match load_project_config(state) {
Ok(()) => state.config_error = None,
Err(e) => {
log::error!("Failed to load project config: {e}");
state.config_error = Some(format!("{e}"));
}
}
}
if state.watcher_change {
drop(self.watcher.take());
if let Some(project_dir) = &state.config.project_dir {
match build_globset(&state.config.watch_patterns)
.map_err(anyhow::Error::new)
.and_then(|globset| {
create_watcher(ctx.clone(), self.modified.clone(), project_dir, globset)
.map_err(anyhow::Error::new)
}) {
Ok(watcher) => self.watcher = Some(watcher),
Err(e) => log::error!("Failed to create watcher: {e}"),
}
state.watcher_change = false;
}
}
if state.obj_change {
*diff_state = Default::default();
if state.config.selected_obj.is_some() {
state.queue_build = true;
}
state.obj_change = false;
}
if self.modified.swap(false, Ordering::Relaxed) && state.config.rebuild_on_changes {
state.queue_build = true;
}
if let Some(result) = &diff_state.build {
if mod_check {
if let Some((obj, _)) = &result.first_obj {
if let (Some(path), Some(timestamp)) = (&obj.path, obj.timestamp) {
if file_modified(path, timestamp) {
state.queue_reload = true;
}
}
}
if let Some((obj, _)) = &result.second_obj {
if let (Some(path), Some(timestamp)) = (&obj.path, obj.timestamp) {
if file_modified(path, timestamp) {
state.queue_reload = true;
}
}
}
}
}
// Don't clear `queue_build` if a build is running. A file may have been modified during
// the build, so we'll start another build after the current one finishes.
if state.queue_build
&& state.config.selected_obj.is_some()
&& !jobs.is_running(Job::ObjDiff)
{
jobs.push(start_build(ctx, ObjDiffConfig::from_state(state)));
state.queue_build = false;
state.queue_reload = false;
} else if state.queue_reload && !jobs.is_running(Job::ObjDiff) {
let mut diff_config = ObjDiffConfig::from_state(state);
// Don't build, just reload the current files
diff_config.build_base = false;
diff_config.build_target = false;
jobs.push(start_build(ctx, diff_config));
state.queue_reload = false;
}
if graphics_state.should_relaunch {
if let Some(app_path) = &self.app_path {
if let Ok(mut guard) = self.relaunch_path.lock() {
*guard = Some(app_path.clone());
self.should_relaunch = true;
}
}
}
}
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}
impl eframe::App for App {
/// Called each time the UI needs repainting, which may be many times per second.
/// Put your widgets into a `SidePanel`, `TopPanel`, `CentralPanel`, `Window` or `Area`.
fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
if self.should_relaunch {
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ctx.send_viewport_cmd(egui::ViewportCommand::Close);
return;
}
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self.pre_update(ctx);
let Self { state, appearance, view_state, .. } = self;
let ViewState {
jobs,
config_state,
demangle_state,
rlwinm_decode_state,
diff_state,
graphics_state,
frame_history,
show_appearance_config,
show_demangle,
show_rlwinm_decode,
show_project_config,
show_arch_config,
show_debug,
show_graphics,
show_jobs,
show_side_panel,
} = view_state;
frame_history.on_new_frame(ctx.input(|i| i.time), frame.info().cpu_usage);
let side_panel_available = diff_state.current_view == View::SymbolDiff;
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egui::TopBottomPanel::top("top_panel").show(ctx, |ui| {
egui::menu::bar(ui, |ui| {
if ui
.add_enabled(
side_panel_available,
egui::Button::new(if *show_side_panel { "" } else { "" }),
)
.on_hover_text("Toggle side panel")
.clicked()
{
*show_side_panel = !*show_side_panel;
}
ui.separator();
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ui.menu_button("File", |ui| {
#[cfg(debug_assertions)]
if ui.button("Debug…").clicked() {
*show_debug = !*show_debug;
ui.close_menu();
}
if ui.button("Project…").clicked() {
*show_project_config = !*show_project_config;
ui.close_menu();
}
let recent_projects = if let Ok(guard) = state.read() {
guard.config.recent_projects.clone()
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} else {
vec![]
};
if recent_projects.is_empty() {
ui.add_enabled(false, egui::Button::new("Recent projects…"));
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} else {
ui.menu_button("Recent Projects…", |ui| {
if ui.button("Clear").clicked() {
state.write().unwrap().config.recent_projects.clear();
};
ui.separator();
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for path in recent_projects {
if ui.button(format!("{}", path.display())).clicked() {
state.write().unwrap().set_project_dir(path);
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ui.close_menu();
}
}
});
}
if ui.button("Appearance…").clicked() {
*show_appearance_config = !*show_appearance_config;
ui.close_menu();
}
if ui.button("Graphics…").clicked() {
*show_graphics = !*show_graphics;
ui.close_menu();
}
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if ui.button("Quit").clicked() {
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ctx.send_viewport_cmd(egui::ViewportCommand::Close);
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}
});
ui.menu_button("Tools", |ui| {
if ui.button("Demangle…").clicked() {
*show_demangle = !*show_demangle;
ui.close_menu();
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}
if ui.button("Rlwinm Decoder…").clicked() {
*show_rlwinm_decode = !*show_rlwinm_decode;
ui.close_menu();
}
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});
ui.menu_button("Diff Options", |ui| {
if ui.button("Arch Settings…").clicked() {
*show_arch_config = !*show_arch_config;
ui.close_menu();
}
let mut state = state.write().unwrap();
let response = ui
.checkbox(&mut state.config.rebuild_on_changes, "Rebuild on changes")
.on_hover_text("Automatically re-run the build & diff when files change.");
if response.changed() {
state.watcher_change = true;
};
ui.add_enabled(
!diff_state.symbol_state.disable_reverse_fn_order,
egui::Checkbox::new(
&mut diff_state.symbol_state.reverse_fn_order,
"Reverse function order (-inline deferred)",
),
)
.on_disabled_hover_text(CONFIG_DISABLED_TEXT);
ui.checkbox(
&mut diff_state.symbol_state.show_hidden_symbols,
"Show hidden symbols",
);
if ui
.checkbox(
&mut state.config.diff_obj_config.relax_reloc_diffs,
"Relax relocation diffs",
)
.on_hover_text(
"Ignores differences in relocation targets. (Address, name, etc)",
)
.changed()
{
state.queue_reload = true;
}
if ui
.checkbox(
&mut state.config.diff_obj_config.space_between_args,
"Space between args",
)
.changed()
{
state.queue_reload = true;
}
if ui
.checkbox(
&mut state.config.diff_obj_config.combine_data_sections,
"Combine data sections",
)
.on_hover_text("Combines data sections with equal names.")
.changed()
{
state.queue_reload = true;
}
if ui.button("Clear custom symbol mappings").clicked() {
state.clear_mappings();
diff_state.post_build_nav = Some(DiffViewNavigation::symbol_diff());
state.queue_reload = true;
}
});
ui.separator();
if jobs_menu_ui(ui, jobs, appearance) {
*show_jobs = !*show_jobs;
}
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});
});
if side_panel_available {
egui::SidePanel::left("side_panel").show_animated(ctx, *show_side_panel, |ui| {
egui::ScrollArea::both().show(ui, |ui| {
config_ui(ui, state, show_project_config, config_state, appearance);
});
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});
}
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let mut action = None;
egui::CentralPanel::default().show(ctx, |ui| {
let build_success = matches!(&diff_state.build, Some(b) if b.first_status.success && b.second_status.success);
action = if diff_state.current_view == View::FunctionDiff && build_success {
function_diff_ui(ui, diff_state, appearance)
} else if diff_state.current_view == View::DataDiff && build_success {
data_diff_ui(ui, diff_state, appearance)
} else if diff_state.current_view == View::ExtabDiff && build_success {
extab_diff_ui(ui, diff_state, appearance)
} else {
symbol_diff_ui(ui, diff_state, appearance)
};
});
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project_window(ctx, state, show_project_config, config_state, appearance);
appearance_window(ctx, show_appearance_config, appearance);
demangle_window(ctx, show_demangle, demangle_state, appearance);
rlwinm_decode_window(ctx, show_rlwinm_decode, rlwinm_decode_state, appearance);
arch_config_window(ctx, state, show_arch_config, appearance);
debug_window(ctx, show_debug, frame_history, appearance);
graphics_window(ctx, show_graphics, frame_history, graphics_state, appearance);
jobs_window(ctx, show_jobs, jobs, appearance);
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self.post_update(ctx, action);
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}
/// Called by the framework to save state before shutdown.
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fn save(&mut self, storage: &mut dyn eframe::Storage) {
if let Ok(state) = self.state.read() {
eframe::set_value(storage, CONFIG_KEY, &state.config);
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}
eframe::set_value(storage, APPEARANCE_KEY, &self.appearance);
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}
}
fn create_watcher(
ctx: egui::Context,
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modified: Arc<AtomicBool>,
project_dir: &Path,
patterns: GlobSet,
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) -> notify::Result<notify::RecommendedWatcher> {
let base_dir = project_dir.to_owned();
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let mut watcher =
notify::recommended_watcher(move |res: notify::Result<notify::Event>| match res {
Ok(event) => {
if matches!(
event.kind,
notify::EventKind::Modify(..)
| notify::EventKind::Create(..)
| notify::EventKind::Remove(..)
) {
for path in &event.paths {
let Ok(path) = path.strip_prefix(&base_dir) else {
continue;
};
if patterns.is_match(path) {
log::info!("File modified: {}", path.display());
modified.store(true, Ordering::Relaxed);
ctx.request_repaint();
}
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}
}
}
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Err(e) => log::error!("watch error: {e:?}"),
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})?;
watcher.watch(project_dir, RecursiveMode::Recursive)?;
Ok(watcher)
}
#[inline]
fn file_modified(path: &Path, last_ts: FileTime) -> bool {
if let Ok(metadata) = fs::metadata(path) {
FileTime::from_last_modification_time(&metadata) != last_ts
} else {
false
}
}