mirror of https://github.com/encounter/objdiff.git
161 lines
5.8 KiB
Markdown
161 lines
5.8 KiB
Markdown
# objdiff [![Build Status]][actions]
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[Build Status]: https://github.com/encounter/objdiff/actions/workflows/build.yaml/badge.svg
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[actions]: https://github.com/encounter/objdiff/actions
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A local diffing tool for decompilation projects. Inspired by [decomp.me](https://decomp.me) and [asm-differ](https://github.com/simonlindholm/asm-differ).
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Features:
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- Compare entire object files: functions and data.
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- Built-in symbol demangling for C++. (CodeWarrior, Itanium & MSVC)
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- Automatic rebuild on source file changes.
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- Project integration via [configuration file](#configuration).
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- Search and filter all of a project's objects and quickly switch.
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- Click to highlight all instances of values and registers.
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Supports:
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- PowerPC 750CL (GameCube, Wii)
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- MIPS (N64, PS1, PS2, PSP)
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- x86 (COFF only at the moment)
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- ARM (GBA, DS, 3DS)
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See [Usage](#usage) for more information.
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![Symbol Screenshot](assets/screen-symbols.png)
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![Diff Screenshot](assets/screen-diff.png)
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## Usage
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objdiff works by comparing two relocatable object files (`.o`). The objects are expected to have the same relative path
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from the "target" and "base" directories.
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For example, if the target ("expected") object is located at `build/asm/MetroTRK/mslsupp.o` and the base ("actual")
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object is located at `build/src/MetroTRK/mslsupp.o`, the following configuration would be used:
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- Target build directory: `build/asm`
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- Base build directory: `build/src`
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- Object: `MetroTRK/mslsupp.o`
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objdiff will then execute the build system from the project directory to build both objects:
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```sh
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$ make build/asm/MetroTRK/mslsupp.o # Only if "Build target object" is enabled
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$ make build/src/MetroTRK/mslsupp.o
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```
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The objects will then be compared and the results will be displayed in the UI.
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See [Configuration](#configuration) for more information.
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## Configuration
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While **not required** (most settings can be specified in the UI), projects can add an `objdiff.json` file to configure the tool automatically. The configuration file must be located in
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the root project directory.
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If your project has a generator script (e.g. `configure.py`), it's recommended to generate the objdiff configuration
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file as well. You can then add `objdiff.json` to your `.gitignore` to prevent it from being committed.
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```json
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{
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"$schema": "https://raw.githubusercontent.com/encounter/objdiff/main/config.schema.json",
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"custom_make": "ninja",
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"custom_args": [
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"-d",
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"keeprsp"
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],
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"build_target": false,
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"build_base": true,
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"watch_patterns": [
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"*.c",
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"*.cp",
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"*.cpp",
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"*.cxx",
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"*.h",
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"*.hp",
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"*.hpp",
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"*.hxx",
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"*.s",
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"*.S",
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"*.asm",
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"*.inc",
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"*.py",
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"*.yml",
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"*.txt",
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"*.json"
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],
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"units": [
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{
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"name": "main/MetroTRK/mslsupp",
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"target_path": "build/asm/MetroTRK/mslsupp.o",
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"base_path": "build/src/MetroTRK/mslsupp.o",
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"metadata": {}
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}
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]
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}
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```
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### Schema
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View [config.schema.json](config.schema.json) for all available options. The below list is a summary of the most important options.
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`custom_make` _(optional)_: By default, objdiff will use `make` to build the project.
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If the project uses a different build system (e.g. `ninja`), specify it here.
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The build command will be `[custom_make] [custom_args] path/to/object.o`.
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`custom_args` _(optional)_: Additional arguments to pass to the build command prior to the object path.
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`build_target`: If true, objdiff will tell the build system to build the target objects before diffing (e.g.
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`make path/to/target.o`).
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This is useful if the target objects are not built by default or can change based on project configuration or edits
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to assembly files.
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Requires the build system to be configured properly.
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`build_base`: If true, objdiff will tell the build system to build the base objects before diffing (e.g. `make path/to/base.o`).
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It's unlikely you'll want to disable this, unless you're using an external tool to rebuild the base object on source file changes.
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`watch_patterns` _(optional)_: A list of glob patterns to watch for changes.
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([Supported syntax](https://docs.rs/globset/latest/globset/#syntax))
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If any of these files change, objdiff will automatically rebuild the objects and re-compare them.
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If not specified, objdiff will use the default patterns listed above.
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`units` _(optional)_: If specified, objdiff will display a list of objects in the sidebar for easy navigation.
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> `name` _(optional)_: The name of the object in the UI. If not specified, the object's `path` will be used.
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>
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> `target_path`: Path to the "target" or "expected" object from the project root.
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> This object is the **intended result** of the match.
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>
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> `base_path`: Path to the "base" or "actual" object from the project root.
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> This object is built from the **current source code**.
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>
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> `metadata.auto_generated` _(optional)_: Hides the object from the object list, but still includes it in reports.
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>
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> `metadata.complete` _(optional)_: Marks the object as "complete" (or "linked") in the object list.
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> This is useful for marking objects that are fully decompiled. A value of `false` will mark the object as "incomplete".
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## Building
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Install Rust via [rustup](https://rustup.rs).
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```shell
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$ git clone https://github.com/encounter/objdiff.git
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$ cd objdiff
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$ cargo run --release
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# or, for wgpu backend (recommended on macOS)
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$ cargo run --release --features wgpu
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```
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## License
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Licensed under either of
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* Apache License, Version 2.0, ([LICENSE-APACHE](LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0)
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* MIT license ([LICENSE-MIT](LICENSE-MIT) or http://opensource.org/licenses/MIT)
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at your option.
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### Contribution
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Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as
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defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
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