athena/src/Athena/SpriteFrame.cpp

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// This file is part of libAthena.
//
// libAthena is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// libAthena is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with libAthena. If not, see <http://www.gnu.org/licenses/>
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#include "Athena/SpriteFrame.hpp"
#include "Athena/SpritePart.hpp"
#include "Athena/Sprite.hpp"
namespace Athena
{
namespace Sakura
{
SpriteFrame::SpriteFrame()
{
}
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SpriteFrame::SpriteFrame(Sprite* root)
: m_root(root)
{
}
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void SpriteFrame::setFrameTime(float frameTime)
{
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m_frameTime = frameTime;
#ifdef LIBZELDA_USE_QT
emit frameTimeChanged(frameTime);
#endif
}
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#ifndef LIBZELDA_USE_QT
void SpriteFrame::setParts(std::vector<SpritePart*> parts)
#else
void SpriteFrame::setParts(QList<SpritePart*> parts)
#endif
{
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m_parts = parts;
}
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#ifndef LIBZELDA_USE_QT
std::vector<SpritePart*> SpriteFrame::parts() const
#else
QList<SpritePart*> SpriteFrame::parts() const
#endif
{
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return m_parts;
}
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Uint32 SpriteFrame::partCount() const
{
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return m_parts.size();
}
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float SpriteFrame::frameTime() const
{
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return m_frameTime;
}
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void SpriteFrame::setRoot(Sprite* root)
{
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root->removeFrame(this);
m_root = root;
}
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Sprite* SpriteFrame::root() const
{
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return m_root;
}
} // Sakura
} // zelda