#ifndef CHECKSUMS_HPP
#define CHECKSUMS_HPP
#include <Types.hpp>
namespace zelda
{
namespace Checksums
Uint32 crc32(const Uint8* data, Uint64 length, Uint32 seed = 0xFFFFFFFF);
Uint16 crc16CCITT(const Uint8* data, Uint64 length, Uint16 seed = 0xFFFF, Uint16 final = 0);
Uint16 crc16(const Uint8* data, Uint64 length);
}
#endif // CHECKSUMS_HPP