2013-02-16 18:28:30 +00:00
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// This file is part of libZelda.
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//
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// libZelda is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// libZelda is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with libZelda. If not, see <http://www.gnu.org/licenses/>
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2013-02-16 04:22:16 +00:00
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#ifndef __WII_SAVE_WRITER_HPP__
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#define __WII_SAVE_WRITER_HPP__
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#include <Types.hpp>
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#include <utility.hpp>
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#include <BinaryWriter.hpp>
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class WiiSave;
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class WiiBanner;
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class WiiFile;
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class WiiImage;
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class WiiSaveWriter : public BinaryWriter
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{
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public:
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WiiSaveWriter(const std::string&);
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bool writeSave(WiiSave* save, Uint8* macAddress, Uint32 ngId, Uint8* ngPriv, Uint8* ngSig, Uint32 ngKeyId, const std::string& filepath = "");
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private:
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void writeBanner(WiiBanner* banner);
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Uint32 writeFile(WiiFile* file);
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void writeImage(WiiImage* image);
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void writeCerts(Uint32 filesSize, Uint32 ngId, Uint8* ngPriv, Uint8* ngSig, Uint32 ngKeyId);
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};
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#endif // __WII_SAVE_WRITER_HPP__
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